RPCS3 / rpcs3

PlayStation 3 emulator and debugger
https://rpcs3.net/
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heavenly sword cant run on GL FRAME render on interpeter fast #2335

Closed DarkSt1ar closed 7 years ago

DarkSt1ar commented 7 years ago

Fatal error

Unhandled Win32 exception 0xC0000005. Segfault writing location 0000000000000000 at 0000000000000000. Instruction address: 0000000000000000. RPCS3 image base: 0000000000010000.


i searched alot and found that i can run heavenly sword at any specs becoase its 2007 old game i am trying to make it work on OPENGL RENDER but it gives me error i checked the LLS MODELS before but didnt work then i didnt check them it didnt work also and gave me the same error i putted the game in dev_hdd0 file as i saw in some videos online and i run the game on icore 3 2.10ghz 4gb ram intel core 3000 toshiba laptop model 2013 and here are screen shots untitle1d untitle2d untitled

and here is the full error RPCS3 v0.0.1-3-3762f1e Pre-Alpha U LDR TODO: 'Hook static functions' option deactivated E {PPU[0x1000000] Thread (main_thread) [0x00a3fee8]} sys_mutex: sys_mutex_create(): unknown attributes (recursive=0x10, pshared=0x200, adaptive=0x2000, ipc_key=0xf44304, flags=0x0) U {PPU[0x1000000] Thread (main_thread) [0x00e6f2e0]} sysPrxForUser TODO: _sys_process_atexitspawn() E {PPU[0x1000000] Thread (main_thread) [0x00e6e200]} sys_spu: Unsupported SPU Thread options (0x2) E {PPU[0x1000000] Thread (main_thread) [0x00e6e200]} sys_spu: Unsupported SPU Thread options (0x2) E {PPU[0x1000000] Thread (main_thread) [0x00e6e200]} sys_spu: Unsupported SPU Thread options (0x2) E {PPU[0x1000000] Thread (main_thread) [0x00e6e200]} sys_spu: Unsupported SPU Thread options (0x2) E {PPU[0x1000000] Thread (main_thread) [0x00e6e200]} sys_spu: Unsupported SPU Thread options (0x2) U {PPU[0x1000000] Thread (main_thread) [0x00e6eb80]} cellSpurs TODO: cellSpursGetInfo U {PPU[0x1000000] Thread (main_thread) [0x00e6eb60]} cellSpurs TODO: cellSpursRequestIdleSpu U {PPU[0x1000000] Thread (main_thread) [0x00e6ed80]} cellSpurs TODO: cellSpursSetExceptionEventHandler E {PPU[0x1000000] Thread (main_thread) [0x00a3fee8]} sys_mutex: sys_mutex_create(): unknown attributes (recursive=0x10, pshared=0x200, adaptive=0x2000, ipc_key=0x1025f784, flags=0x0) E {PPU[0x1000000] Thread (main_thread) [0x00e6e820]} cellGcmSys: cellGcmSetTile: bad compression mode! (7) E {PPU[0x1000000] Thread (main_thread) [0x00e6e820]} cellGcmSys: cellGcmSetTile: bad compression mode! (7) E {PPU[0x1000000] Thread (main_thread) [0x00e6e820]} cellGcmSys: cellGcmSetTile: bad compression mode! (9) U {PPU[0x1000000] Thread (main_thread) [0x00e6e840]} cellGcmSys TODO: cellGcmSetZcull(index=0, offset=0xbb0000, width=1280, height=768, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x201, sRef=0x80, sMask=0xff) E {PPU[0x1000000] Thread (main_thread) [0x00e6e820]} cellGcmSys: cellGcmSetTile: bad compression mode! (8) E {PPU[0x1000000] Thread (main_thread) [0x00e6e820]} cellGcmSys: cellGcmSetTile: bad compression mode! (12) U {PPU[0x1000000] Thread (main_thread) [0x00e6e840]} cellGcmSys TODO: cellGcmSetZcull(index=1, offset=0x29b0000, width=1280, height=768, cullStart=0xf0000, zFormat=0x2, aaFormat=0x5, zCullDir=0x0, zCullFormat=0x1, sFunc=0x201, sRef=0x80, sMask=0xff) E {rsx::thread} RSX: OpenGL: initialization of glGenBuffers failed. E {rsx::thread} RSX: OpenGL: initialization of glDeleteBuffers failed. E {rsx::thread} RSX: OpenGL: initialization of glBindBuffer failed. E {rsx::thread} RSX: OpenGL: initialization of glIsBuffer failed. E {rsx::thread} RSX: OpenGL: initialization of glBufferData failed. E {rsx::thread} RSX: OpenGL: initialization of glBufferSubData failed. E {rsx::thread} RSX: OpenGL: initialization of glGetBufferSubData failed. E {rsx::thread} RSX: OpenGL: initialization of glMapBuffer failed. E {rsx::thread} RSX: OpenGL: initialization of glUnmapBuffer failed. E {rsx::thread} RSX: OpenGL: initialization of glGetBufferParameteriv failed. E {rsx::thread} RSX: OpenGL: initialization of glGetBufferPointerv failed. E {rsx::thread} RSX: OpenGL: initialization of glBlendFuncSeparate failed. E {rsx::thread} RSX: OpenGL: initialization of glBlendEquationSeparate failed. E {rsx::thread} RSX: OpenGL: initialization of glCreateShader failed. E {rsx::thread} RSX: OpenGL: initialization of glDeleteShader failed. E {rsx::thread} RSX: OpenGL: initialization of glCompileShader failed. E {rsx::thread} RSX: OpenGL: initialization of glShaderSource failed. E {rsx::thread} RSX: OpenGL: initialization of glGetShaderiv failed. E {rsx::thread} RSX: OpenGL: initialization of glGetShaderInfoLog failed. E {rsx::thread} RSX: OpenGL: initialization of glCreateProgram failed. E {rsx::thread} RSX: OpenGL: initialization of glDeleteProgram failed. E {rsx::thread} RSX: OpenGL: initialization of glAttachShader failed. E {rsx::thread} RSX: OpenGL: initialization of glDetachShader failed. E {rsx::thread} RSX: OpenGL: initialization of glGetAttribLocation failed. E {rsx::thread} RSX: OpenGL: initialization of glLinkProgram failed. E {rsx::thread} RSX: OpenGL: initialization of glValidateProgram failed. E {rsx::thread} RSX: OpenGL: initialization of glBindFragDataLocation failed. E {rsx::thread} RSX: OpenGL: initialization of glBindAttribLocation failed. E {rsx::thread} RSX: OpenGL: initialization of glGetUniformLocation failed. E {rsx::thread} RSX: OpenGL: initialization of glGetProgramiv failed. E {rsx::thread} RSX: OpenGL: initialization of glGetProgramInfoLog failed. E {rsx::thread} RSX: OpenGL: initialization of glVertexAttribPointer failed. E {rsx::thread} RSX: OpenGL: initialization of glEnableVertexAttribArray failed. E {rsx::thread} RSX: OpenGL: initialization of glDisableVertexAttribArray failed. E {rsx::thread} RSX: OpenGL: initialization of glGenVertexArrays failed. E {rsx::thread} RSX: OpenGL: initialization of glBindVertexArray failed. E {rsx::thread} RSX: OpenGL: initialization of glDeleteVertexArrays failed. E {rsx::thread} RSX: OpenGL: initialization of glDepthRangef failed. E {rsx::thread} RSX: OpenGL: initialization of glVertexAttrib1f failed. E {rsx::thread} RSX: OpenGL: initialization of glVertexAttrib1d failed. E {rsx::thread} RSX: OpenGL: initialization of glVertexAttrib1fv failed. E {rsx::thread} RSX: OpenGL: initialization of glVertexAttrib1dv failed. E {rsx::thread} RSX: OpenGL: initialization of glVertexAttrib2f failed. E {rsx::thread} RSX: OpenGL: initialization of glVertexAttrib2d failed. E {rsx::thread} RSX: OpenGL: initialization of glVertexAttrib2fv failed. E {rsx::thread} RSX: OpenGL: initialization of glVertexAttrib2dv failed. E {rsx::thread} RSX: OpenGL: initialization of glVertexAttrib3f failed. E {rsx::thread} RSX: OpenGL: initialization of glVertexAttrib3d failed. E {rsx::thread} RSX: OpenGL: initialization of glVertexAttrib3fv failed. E {rsx::thread} RSX: OpenGL: initialization of glVertexAttrib3dv failed. E {rsx::thread} RSX: OpenGL: initialization of glVertexAttrib4f failed. E {rsx::thread} RSX: OpenGL: initialization of glVertexAttrib4d failed. E {rsx::thread} RSX: OpenGL: initialization of glVertexAttrib4iv failed. E {rsx::thread} RSX: OpenGL: initialization of glVertexAttrib4fv failed. E {rsx::thread} RSX: OpenGL: initialization of glVertexAttrib4dv failed. E {rsx::thread} RSX: OpenGL: initialization of glVertexAttrib4uiv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform1i failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform1f failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform1d failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform1ui failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform1iv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform1fv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform1dv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform1uiv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform2i failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform2f failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform2d failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform2ui failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform2iv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform2fv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform2dv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform2uiv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform3i failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform3f failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform3d failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform3ui failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform3iv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform3fv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform3dv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform3uiv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform4i failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform4f failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform4d failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform4ui failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform4iv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform4fv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform4dv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniform4uiv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniformMatrix2fv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniformMatrix2dv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniformMatrix3fv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniformMatrix3dv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniformMatrix4fv failed. E {rsx::thread} RSX: OpenGL: initialization of glUniformMatrix4dv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform1i failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform1f failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform1d failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform1ui failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform1iv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform1fv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform1dv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform1uiv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform2i failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform2f failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform2d failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform2ui failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform2iv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform2fv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform2dv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform2uiv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform3i failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform3f failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform3d failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform3ui failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform3iv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform3fv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform3dv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform3uiv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform4i failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform4f failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform4d failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform4ui failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform4iv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform4fv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform4dv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniform4uiv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniformMatrix2fv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniformMatrix2dv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniformMatrix3fv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniformMatrix3dv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniformMatrix4fv failed. E {rsx::thread} RSX: OpenGL: initialization of glProgramUniformMatrix4dv failed. E {rsx::thread} RSX: OpenGL: initialization of glUseProgram failed. E {rsx::thread} RSX: OpenGL: initialization of glDepthBoundsEXT failed. E {rsx::thread} RSX: OpenGL: initialization of glStencilOpSeparate failed. E {rsx::thread} RSX: OpenGL: initialization of glStencilFuncSeparate failed. E {rsx::thread} RSX: OpenGL: initialization of glStencilMaskSeparate failed. E {rsx::thread} RSX: OpenGL: initialization of glGenerateMipmap failed. E {rsx::thread} RSX: OpenGL: initialization of glBindRenderbuffer failed. E {rsx::thread} RSX: OpenGL: initialization of glDeleteRenderbuffers failed. E {rsx::thread} RSX: OpenGL: initialization of glGenRenderbuffers failed. E {rsx::thread} RSX: OpenGL: initialization of glRenderbufferStorage failed. E {rsx::thread} RSX: OpenGL: initialization of glBindFramebuffer failed. E {rsx::thread} RSX: OpenGL: initialization of glDeleteFramebuffers failed. E {rsx::thread} RSX: OpenGL: initialization of glGenFramebuffers failed. E {rsx::thread} RSX: OpenGL: initialization of glFramebufferTexture1D failed. E {rsx::thread} RSX: OpenGL: initialization of glFramebufferTexture2D failed. E {rsx::thread} RSX: OpenGL: initialization of glFramebufferTexture3D failed. E {rsx::thread} RSX: OpenGL: initialization of glFramebufferRenderbuffer failed. E {rsx::thread} RSX: OpenGL: initialization of glBlitFramebuffer failed. E {rsx::thread} RSX: OpenGL: initialization of glDrawBuffers failed. E {rsx::thread} RSX: OpenGL: initialization of glEnablei failed. E {rsx::thread} RSX: OpenGL: initialization of glDisablei failed. E {rsx::thread} RSX: OpenGL: initialization of glPrimitiveRestartIndex failed. E {rsx::thread} RSX: OpenGL: initialization of glGetInteger64v failed. E {rsx::thread} RSX: OpenGL: initialization of glGetStringi failed. E {rsx::thread} RSX: OpenGL: initialization of glCheckFramebufferStatus failed. E {rsx::thread} RSX: OpenGL: initialization of glMapBufferRange failed. E {rsx::thread} RSX: OpenGL: initialization of glBindBufferRange failed. E {rsx::thread} RSX: OpenGL: initialization of glBindBufferBase failed. E {rsx::thread} RSX: OpenGL: initialization of glMultiDrawArrays failed. E {rsx::thread} RSX: OpenGL: initialization of glTexBuffer failed. E {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRangeEXT failed. E {rsx::thread} RSX: OpenGL: initialization of glCopyImageSubData failed. E {rsx::thread} RSX: OpenGL: initialization of glBufferStorage failed. E {rsx::thread} RSX: OpenGL: initialization of glFenceSync failed. E {rsx::thread} RSX: OpenGL: initialization of glClientWaitSync failed. E {rsx::thread} RSX: OpenGL: initialization of glDeleteSync failed. E {rsx::thread} RSX: OpenGL: initialization of glDebugMessageCallback failed. E {rsx::thread} RSX: OpenGL: initialization of glTexStorage1D failed. E {rsx::thread} RSX: OpenGL: initialization of glTexStorage2D failed. E {rsx::thread} RSX: OpenGL: initialization of glTexStorage3D failed. E {rsx::thread} RSX: OpenGL: initialization of glTexSubImage3D failed. E {rsx::thread} RSX: OpenGL: initialization of glBlendColor failed. E {rsx::thread} RSX: OpenGL: initialization of glBlendEquation failed. E {rsx::thread} RSX: OpenGL: initialization of glCompressedTexImage2D failed. E {rsx::thread} RSX: OpenGL: initialization of glCompressedTexSubImage1D failed. E {rsx::thread} RSX: OpenGL: initialization of glCompressedTexSubImage2D failed. E {rsx::thread} RSX: OpenGL: initialization of glCompressedTexSubImage3D failed. E {rsx::thread} RSX: OpenGL: initialization of glActiveTexture failed. E {PPU[0x1000000] Thread (main_thread) [0x00e5495c]} sys_fs: sys_fs_open(“/app_home/content_ps3/gpuhang.bin”): failed to open file (flags=01101, mode=0666) E {PPU[0x1000000] Thread (main_thread) [0x00e5495c]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT F {PPU[0x1000000] Thread (main_thread) [0x00b3a4c8]} class std::runtime_error thrown: Trap! (in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:2190)

AniLeo commented 7 years ago

Please use the forums for those kind of questions. Also, that's not a full log, when reporting issues in the forums please attach RPCS3.log.

DarkSt1ar commented 7 years ago

ok