We can pass the prologue with Write color buffer (else all is too white) but after that, the game is black and purple. Same problem on OpenGL, Vulkan, With strict order rendering ON or OFF, Write buffer color ON or OFF.
Game will be playable without that...
Windows 10
I5 4670K
8 Go DDR3
Nvidia GTX 1050 Ti 4Go
Screenshot of problem:
Also, Spam of that in log:
E {rsx::thread} RSX: Unsupported RTT scaling factor: dst_pitch=5120 src_pitch=3072
Hello,
We can pass the prologue with Write color buffer (else all is too white) but after that, the game is black and purple. Same problem on OpenGL, Vulkan, With strict order rendering ON or OFF, Write buffer color ON or OFF. Game will be playable without that...
Windows 10 I5 4670K 8 Go DDR3 Nvidia GTX 1050 Ti 4Go
Screenshot of problem:
Also, Spam of that in log: E {rsx::thread} RSX: Unsupported RTT scaling factor: dst_pitch=5120 src_pitch=3072
RPCS3.zip shaderlog.zip