Closed Cornflak closed 6 years ago
Sounds like an RSX issue because some games (The Jak and Daxter Collection) rely on depth culling, maybe @kd-11 could look into that :|
Log spams a different indirect problem with animated textures: E {rsx::thread} RSX: Blit request denied because the destination region does not fit!
Zcull emulation on vulkan is still not done.
When more or less it's planned to be done? (a rough idea)
@geo98 Put a $1000 bountysource for that he'll fix it for you.
@frymezim What do you mean? (I'm not a native english speaker)
@geo98 BountySource is a service where you can publish a reward for fixing issues in your projects, or earn money fixing published issues
@Lmmb74 It seems very interesting, but I wanted to know what @frymezim meant.
Just seen the vulkan zcull emulation somewhere and looks like it fixes the lens flare .
https://github.com/popbob/rpcs3/commits/vk-zcull
This is the appveyor build - https://ci.appveyor.com/project/raven02/rpcs3-ppr74/build/0.0.3-273/artifacts
Closing as it has been implemented by #3827
When using Vulkan, the sun is always showing through buildings and casts a lens flare. OpenGL solves it, but the frame rate suffers a bit more.