Closed kd-11 closed 6 years ago
Reposting this here, since it hasn't changed:
Tales of Vesperia
Sky texture no longer works in main menu and world map
Regression in Jak and Daxter Collection (BCUS98281), game no longer boots.
Log: RPCS3.log
I'm not sure if this is a regression, it's pretty much the same as it was for the early commits on #3772
Tales of Graces f [BLES01617]
Skits are working beautifully, also I no longer have to delete the shader cache!, but the transparency lines aren't just affecting the in-game cutscenes and the end-of-battle pose screen, it's affecting every part now. SO CLOSE!!!
Introduced ugly frameskip in Skate 3, that makes the game much less playable https://gfycat.com/BigPoshIrishwaterspaniel
P5. Manga-style insertions breaked.
RPCS3.log.gz
Retest with https://github.com/RPCS3/rpcs3/pull/3827
Retested with #3827 and the Jak and Daxter collection still refuses to boot.
Actually, correcting my previous report, the build that introduced the problem was actually #3820 and not #3772. I followed the link on the official Discord for reporting regressions, but didn't check the build properly.
Anyway, attaching a .log file and a screenshot of the game's state in any case.
The ground is still a bit too "foggy" (not sure what caused this change).
Addendum: the Trap! errors around the final boss, that were gone with #3772, are back with this fix.
@PTKickass In that case its better to open a separate issue for that since the commits are by a different contributor.
Hi
Thanks for your beautiful work!
There is a regression in Persona 5 that wasn't there until commit 3772 :
Before :
Now :
And here is shader log and main log ( I don't think it will be needed but anyway :D )
Before :
shader log :
shaderlog 1.zip
main log :
RPCS3 log 1.zip
After : Shader log : shaderlog 2.zip Main log : RPCS3 log 2.zip
also there is something wrong in rsx generating feature . I don't know how much rpcs3 ( after commit 3772 ) need to have compiled rsx to be satisfied :/ it just generate over and over again every time I lunch P5 and I now have more than 10000 compiled rsx ( for easier work for this main bug , I deleted them so your work get easier with shader log but... ) , before PR 3772 I had just 3700 compiled rsx
One more thing! This regression is With OpenGL Renderer too , just to inform !
tnx for your hard work , Love You ;)
@M220 Test with https://github.com/RPCS3/rpcs3/pull/3827/ , it has changes to the shader cache
@rodjun Is there an available build with #3827 ? Or should I build it myself?
WipEout HD (NPUA80105)'s menu regression still happens for me on #3827.
RPCS3.log.gz
Persona 5. Manga-style dialog insertions have fixed. But the bug in Takemi clinic @M220 have reported is still present. RPCS3.log.gz
@rodjun Nope... Still present :(
Regression with this PR for Siren blood, ingame cinematic and first logo is black screen
Screen With build before PR
After search and test,o problem caused by https://github.com/RPCS3/rpcs3/commit/17340c44cc8f3c75b61baf740c75001204401df9
Regression with Okami HD. Been this way for a while. Menus don't render properly, and some text just doesn't show up
Wolfenstein Demo renders some additional "shadows" on current master (for example on the right engine):
Before (uses your jarves_spu branch):
The Deus Ex: HR DC issue I mentioned in #3772 is fixed on current master.
Most of the issues listed here should've been fixed by now. Please retest and update.
Hi kd-11! Sadly takemi clinic bug in persona 5 doesn't fixed in latest master.
I have pushed a fix for broken stencils in the latest PR
@kd-11 Nicly fixed ;) Tnx ♡
Fixed:
Takemi's clinic In P5 is fixed:
Manga style insertions also fixed:
Vesperia regression was fixed
Still broken
Wipeout HD menu's
Tales of Graces f
Not a regression: Jak & Daxter Issue was a regression from a different PR Vesperia issue may be from a completely different PR.
@jjsat Please retest Wolfenstein @Zangetsu38 Please retest Siren Blood
Wolfenstein issue still present on current master. You can also sometimes see these artefacts ingame when dynamic lights are present. The game needs strict rendering on to display correct graphics during gameplay, for the title screen there is no change with the option on or off.
The menu on okami is fixed afaict (the build used is current master + some unrelated commit)
Okami report was completely unrelated, its just a spammer.
Did jak and daxter ever get fixed ? E {PPU[0x1000007] Thread (fios mediathread 2) [0x01191090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPUA80706/USRDIR/data/Jak1/jak1/game/dgo1/maincave-vis.dgo” [1]
F {PPU[0x100000e] Thread (GOAL) [0x0001b47c]} class std::runtime_error thrown: Unregistered PPU function
Jak and Daxter is unrelated to this issue.
In other news Wipeout HD is still broken.
RPCS3.log.gz
Outland [NPEB00463] has graphical regression for the moving character, started with this build and still persists. You can see the missing character graphic from before and after this build images below (I circled red to point them).
Attached is the log. Log.txt Thank you!
Rayman Legends flickering is still a problem as of today.
I have the fixes for this issue ready so please stop updating it.
Closing as fixed by https://github.com/RPCS3/rpcs3/pull/4973
This is a tracker for any regressions introduced by https://github.com/RPCS3/rpcs3/pull/3772