Original comment
With https://github.com/RPCS3/rpcs3/commit/a08e79f4267b5e9fab82949a5f011eb40aca76b0, GTA V renders its UI like this (look at the Rockstar's logo):
![image](https://user-images.githubusercontent.com/20027681/34226708-d1516c0e-e5ca-11e7-8f34-9cdd7b6dd24e.png)
But with RenderDoc, I was able to modify the shaders. I went to the vertex one to investigate what was causing that bug. And I found these two lines of code:
![rd1](https://user-images.githubusercontent.com/20027681/34226797-23e35b4e-e5cb-11e7-8444-8b7f7ced9913.png)
By changing bits 216 and 217, it fixed Rockstar's logo's orientation somehow, but the rest of UI is moved and rotated.
![rd2](https://user-images.githubusercontent.com/20027681/34226802-29bafb62-e5cb-11e7-8659-1e7e55bb0c12.png)
In conclussion, this bug is caused, likely, by a vertex shader instruction badly implemented.
[Log OpenGL](https://github.com/RPCS3/rpcs3/files/1576916/Log.GTA.V.20-12-17.GL.gz)
[Shaderlog OpenGL](https://drive.google.com/open?id=1oLvU0iv8DFNTtUcKdsK7wrvoxOaOMt7T) - It's important the latest generated vertex shader.
[RenderDoc OpenGL](https://drive.google.com/open?id=15jQKO-h5_8cyt_mcT5ym5D4L_mJWwUcm)
Graphical issues:
[x] Distorted UI elements (HUD, loading screens...) - Fixed in #10453
[x] Black textures - Fixed in #6415
[x] Dark shadows - Fixed in #8186
[x] Broken ambient occlusion - Fixed in #8713
[x] Trevor's outfit changes color (red or black) and other characters during prologue's mission - Fixed.
[x] Broken foliage in some locations - Fixed in #6228
[x] No color in skybox - Fixed in #8243
[ ] Broken reflections (Only present in Vulkan.)
[x] Weird tracing when rotating the camera - Fixed in #6415
Footage (June 25, 2019)
Log OpenGL Shaderlog OpenGL RenderDoc OpenGL (Loading screen and ingame)
Original comment
With https://github.com/RPCS3/rpcs3/commit/a08e79f4267b5e9fab82949a5f011eb40aca76b0, GTA V renders its UI like this (look at the Rockstar's logo): ![image](https://user-images.githubusercontent.com/20027681/34226708-d1516c0e-e5ca-11e7-8f34-9cdd7b6dd24e.png) But with RenderDoc, I was able to modify the shaders. I went to the vertex one to investigate what was causing that bug. And I found these two lines of code: ![rd1](https://user-images.githubusercontent.com/20027681/34226797-23e35b4e-e5cb-11e7-8444-8b7f7ced9913.png) By changing bits 216 and 217, it fixed Rockstar's logo's orientation somehow, but the rest of UI is moved and rotated. ![rd2](https://user-images.githubusercontent.com/20027681/34226802-29bafb62-e5cb-11e7-8659-1e7e55bb0c12.png) In conclussion, this bug is caused, likely, by a vertex shader instruction badly implemented. [Log OpenGL](https://github.com/RPCS3/rpcs3/files/1576916/Log.GTA.V.20-12-17.GL.gz) [Shaderlog OpenGL](https://drive.google.com/open?id=1oLvU0iv8DFNTtUcKdsK7wrvoxOaOMt7T) - It's important the latest generated vertex shader. [RenderDoc OpenGL](https://drive.google.com/open?id=15jQKO-h5_8cyt_mcT5ym5D4L_mJWwUcm)