Closed reaper185 closed 9 months ago
Mem access violation doesn't mean anything by itself, needs more information, a log is the least.
Tested with build 0.0.5 7006: core i7 8700K, Nvidia 1080ti error still persists BLES02057 LLVM.zip
@Tom-Neverwinter does this happen to you also #4632 I also notice this happens with Gundam Crossbone.
I do not currently have access to Gundam Crossbone
and Wing Zero Endless Waltz? I have another thread about the broken graphics i get while using him. Wanted to know if its just me.
Tested with #5082 and i still get the F {PPU[0x100002f] Thread (CStageSceneBuilder) [0x0021dfc4]} MEM: Access violation reading location 0x10010010 when starting certain missions or going to certain places in some stages. Just updating the issue.
·W 0:04:16.348216 {PPU[0x1000000] Thread (main_thread) [0x00bfdd60]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0xd001ffc0, param=*0xd001ff00, arg=0x21d364a0, unk=0x0, prio=1011, stacksize=0x2000, flags=0x1, threadname=“CStageSceneBuilder”)
·F 0:15:40.441481 {PPU[0x100002f] Thread (CStageSceneBuilder) [0x0021dfc4]} MEM: Access violation reading location 0x10010010
Relevant part
So @AniLeo any word on when will this get worked RPCS3.log.gz
Not possible to say, games are usually not randomly investigated to find issues with the emulator unless the developer is looking into a specific issue that requires it, this can be fixed by:
Continuous updates to the emulator that will eventually fix whatever is causing this issue (most likely)
Someone wanting to specifically investigate and debug this game and find out what is happening (less likely)
Who know? maybe in this year or next. Year to year emulator fix many more issues so i belive its been fix but when?.
if no developer pays attention i doubt of a fix we waited for more than a year since game is boot-able . Still thanks to devs for what we have so far but again my doubts on fix coming if with general fixes.
Almost all issues are fixed with general fixes, and a year is really not much in this kind of development timelines, I waited more than a year for a small vdec bugfix to go Ingame on S;G0 a couple of years ago and it eventually came
Made a patch that lets you get ingame, it probably breaks stuff but at least it's something while you wait for a proper fix. put in patch.yml
PPU-da76bae72f6d8fef4865e63c4e75e91d8b7204ac: #Dynasty Warriors Gundam Reborn BLES02057 hack
- [be32, 0x212494, 0x63e30000]
PPU-d526f54bfa95c26ecb612318f58a49c62ea53915: #Dynasty Warriors Gundam Reborn NPUB31531 hack
- [be32, 0x212464, 0x63e30000]
THANK YOU SO MUCH FOR THE PATCH I SALUTE YOU ! YOU FIXED A GREAT thing., NOW I CAN FINALLY MOD THIS GAME AND MAKE AI Moves usable by player! GOD BLESS YOU!
Ani: i am sure it will come eventually. Still as I said we are grateful for what so far has been achieved and i admit PS2 and PS3 age games ...they were the last good games generation after that its complete UNFUN and Money grinding generation made not for FUN factor but for micros.
God bless all developers and all who work and help and contribute!
Sorry for the pushup I am glad it WORKED!
yeah thx. patch works fine.
Will it be merged into master?
https://youtu.be/0s2f7JyNWrI here is the mod i develop for the game. Now thanks to isJuhn this is possible
@isJuhn This pacth can work in BLES02057 and NPUB31531, but it can not fix the same error in BLAS50682. And they are the same game. So if you can solve it easily, please help us . If not, just let it go.
I need a log from crash with ppu interpreter to translate the patch to another serial
Here,thanks RPCS3.log.gz
you didn't use PPU interpreter and you didn't crash, I can't do anything with that log
but when I crashed, it disappeared
you're still using ppu llvm instead of interpreter but I tried anyway
PPU-3cea7a3a766105e781d7cd3379c569baf7a565e8: #Dynasty Warriors Gundam Reborn BLAS50682 hack
- [be32, 0x214D14, 0x63e30000]
!!!! thanks too much !!!!!!
ok , I know what your mean now, but it is useless. and I take it again by PPU interpreter. Sorry about I wasted your time. @isJuhn RPCS3.log
try this
PPU-3cea7a3a766105e781d7cd3379c569baf7a565e8: #Dynasty Warriors Gundam Reborn BLAS50682 hack
- [be32, 0x214C08, 0x63e30000]
...useless and other PPU interpreter ( precise ) , thanks again. @isJuhn RPCS3.log
@isJuhn Is there a patch that works with BLJM61140? I really want to play... RPCS3.log
Just dropped by to check if there's anything new involving the crashes. Sadly nothing new here for slightly over a year...
CPU: AMD Ryzen 5 3600x GPU: AMD Radeon RX 570 RAM: 16GB SSD RPCS3 v0.0.13-11304-3f028fbb Alpha PPU: LLVM Recompiler SPU: LLVM Recompiler Renderer: OpenGL
Shin Gundam Musou (BLJM61140) I'm aware that the patches was provided above, but not for BLJM61140. Still, it also provides the exact same error of this
F {PPU[0x1000036] Thread (CStageSceneBuilder) [0x00202354]} VM: Access violation reading location 0x10010010 (unmapped memory) [type=u0]
Recompiler (LLVM) log: RPCS3.log.gz
Interpreter (precise) log: RPCS3.log.gz RPCS3.log.gz
@isJuhn At the BLAS50682 1.00, the problem was solved by your help, but the patch didn't work at BLAS50682 1.01 even I've changed the PPU Hash from "3cea7a3a766105e781d7cd3379c569baf7a565e8" (1.00) to "3dec3a3f1e555dfe798f91de8523f121504ba203"(1.01), here is the log RPCS3_LLVM.log RPCS3_interpreter(fast).log
This emu will never fix issues like that unfortunately. I was a patreon to them and what they did ... nothing .
Yes I'm sure 2 developers working full time can sweep 500 GitHub issues like it was nothing
@AniLeo keep fighting the good fight. we appreciate you
PEOPLE PAY YOU FOR THAT! Or you prefer taking money while "fixing" stuff.. sure sure.
Not sure if trolling or just malicious. People pay Nekotekina and kd-11 to fix stuff and they do, which anyone can publicly see on the PR / commit list.
You're just butthurt because they haven't fixed this one yet while there are more than 500 issues open, get a life.
@AizerMortenort you can just pay @AniLeo enough money to fix this issue
I'm not paid but you'd be paying the wrong person either way, I work mostly on the website's backend
Made a patch that lets you get ingame, it probably breaks stuff but at least it's something while you wait for a proper fix. put in patch.yml
PPU-da76bae72f6d8fef4865e63c4e75e91d8b7204ac: #Dynasty Warriors Gundam Reborn BLES02057 hack - [be32, 0x212494, 0x63e30000] PPU-d526f54bfa95c26ecb612318f58a49c62ea53915: #Dynasty Warriors Gundam Reborn NPUB31531 hack - [be32, 0x212464, 0x63e30000]
i don't know why even though i'm using the same Gundam Reborn [BLES02057], i still get freeze right after 1st or 2nd combo when i start playing this game.
am i put the patch.yml in the worng placce?, i try putting it at the patch folder and outside the patch folder (inside the RPCS3 folder), but nothing changed.
@yuukican the patch format has changed several times by now. I dont know if this one is working since i haven't played for a while but try creating the patch.yml and put it in the patch folder and paste this inside the patch.yml:
Version: 1.2
PPU-dfabc6235e1a786150821aefce32899fa5ec4928: Fixes Memory Access Violation error: Games: "Dynasty Warriors: Gundam Reborn": BLES02057: [ All ] Author: Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps. Patch Version: v1.00 Patch:
PPU-da76bae72f6d8fef4865e63c4e75e91d8b7204ac: Fixes Memory Access Violation error: Games: "Dynasty Warriors: Gundam Reborn": BLES02057: [ All ] Author: Juhn Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps. Patch Version: 1.0 Patch:
PPU-d526f54bfa95c26ecb612318f58a49c62ea53915: Fixes Memory Access Violation error: Games: "Dynasty Warriors: Gundam Reborn": NPUB31531: [ All ] Author: Juhn Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps. Patch Version: 1.0 Patch:
@yuukican the patch format has changed several times by now. I dont know if this one is working since i haven't played for a while but try creating the patch.yml and put it in the patch folder and paste this inside the patch.yml:
Version: 1.2
PPU-dfabc6235e1a786150821aefce32899fa5ec4928: Fixes Memory Access Violation error: Games: "Dynasty Warriors: Gundam Reborn": BLES02057: [ All ] Author: Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps. Patch Version: v1.00 Patch:
- [ be32, 0x212494, 0x63e30000 ]
PPU-da76bae72f6d8fef4865e63c4e75e91d8b7204ac: Fixes Memory Access Violation error: Games: "Dynasty Warriors: Gundam Reborn": BLES02057: [ All ] Author: Juhn Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps. Patch Version: 1.0 Patch:
- [ be32, 0x212494, 0x63e30000 ]
PPU-d526f54bfa95c26ecb612318f58a49c62ea53915: Fixes Memory Access Violation error: Games: "Dynasty Warriors: Gundam Reborn": NPUB31531: [ All ] Author: Juhn Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps. Patch Version: 1.0 Patch:
- [ be32, 0x212464, 0x63e30000 ]
Not sure if I messed it up or not but I'm getting this error:
The format of the patches has changed again. Would have to check how it will look like in the new format.
The format of the patches has changed again. Would have to check how it will look like in the new format.
I figured, thanks for looking into it. I'll see if I can't figure it out myself as well.
This should be patch manager 1.2 compliant. it shows up for me and fixes the access error.
PPU-dfabc6235e1a786150821aefce32899fa5ec4928: Fixes Memory Access Violation error: Games: "Dynasty Warriors: Gundam Reborn": BLES02057: [ All ] Author: Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps. Patch Version: v1.00 Patch:
I can confirm that (after formatting) @Dune02's fix patch above, works a charm.
Edit (for copy/pasting pleasure):
PPU-dfabc6235e1a786150821aefce32899fa5ec4928:
Fixes Memory Access Violation error:
Games:
"Dynasty Warriors: Gundam Reborn":
BLES02057: [ All ]
Author:
Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps.
Patch Version: v1.00
Patch:
- [ be32, 0x212494, 0x63e30000 ]
PPU-da76bae72f6d8fef4865e63c4e75e91d8b7204ac:
Fixes Memory Access Violation error:
Games:
"Dynasty Warriors: Gundam Reborn":
BLES02057: [ All ]
Author: Juhn
Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps.
Patch Version: 1.0
Patch:
- [ be32, 0x212494, 0x63e30000 ]
PPU-d526f54bfa95c26ecb612318f58a49c62ea53915:
Fixes Memory Access Violation error:
Games:
"Dynasty Warriors: Gundam Reborn":
NPUB31531: [ All ]
Author: Juhn
Notes: Fixes Memory Access Violation error when trying to play certain stages or going into certain areas of the maps.
Patch Version: 1.0
Patch:
- [ be32, 0x212464, 0x63e30000 ]
Can the patch be added to Patch Manager?
You can import it yourself to your local install from the yml provided above
I'd second adding it to the Patch Manager, as copy pasting the YML for me gives me the incompatible patches detected error, despite it looking like every other entry in the file.
CPU: Intel i7-7500u GPU: Intel HD Graphics 620 RAM: 16GB SSD RPCS3 v0.0.5-6694-25ec899cf Alpha PPU: LLVM Recompiler SPU: ASMJIT Renderer: Vulkan
Dynasty Warriors Gundam Reborns (BLES02057) I get this error every time i get to a part of the stage. I can get to other stages and make it trough the end and not get the error at all. I have tried changing the PPU , SPU and renderer
F {PPU[0x100002f] Thread (CStageSceneBuilder) [0x0021dfc4]} MEM: Access violation reading location 0x10010010