Open Psycho-A opened 6 years ago
Point "3" is gone now, other ones are still exist.
@Psycho-A how about now?
All but point 3 is still the same as before.
@Psycho-A Did you manage to fix issue n.1?
Issue 2 is now fixed by #8398 (issue 1 is still left to fix)
Issue №1 can be fixed if you set "Shader Interpeter only", but the game is completely unplayble with this option.
Issue №1 can be fixed if you set "Shader Interpeter only", but the game is completely unplayble with this option.
I've tried to boot the game with this option set and I can't get in-game.
any savegame so i can report whether this is solved?
any savegame so i can report whether this is solved? BLUS3056520190329070645_04.zip
Hello, was issue 1 ever resolved? I am looking for a fix.
Hello, was issue 1 ever resolved? I am looking for a fix.
No, it isn't fixed yet. If you want to trigger the bloody hand that smacks against the glass in the sky-tram, open the tower viewer and back out. Then, looking at the sky-tram in front of the tower viewer, press R3 or L3 to do the little zoom view and it will trigger the sequence.
Hello, was issue 1 ever resolved? I am looking for a fix.
No, it isn't fixed yet. If you want to trigger the bloody hand that smacks against the glass in the sky-tram, open the tower viewer and back out. Then, looking at the sky-tram in front of the tower viewer, press R3 or L3 to do the little zoom view and it will trigger the sequence.
Ah, you read my mind, thank you.
"Issue 1" Needs a re-test.
"Issue 1" Needs a re-test.
Tested with different options and still no changes. I did another test for log using default settings and still a black screen.
i9-9900k ASRock Z390 Taichi Ultimate EVGA RTX 2060 24 GB DDR4
I'm having this glitch... it only happens with main character.
I'm having this glitch... it only happens with main character.
Turn off async texture streaming.
Issue №1 can be fixed if you set "Shader Interpeter only", but the game is completely unplayble with this option.
I've tried to boot the game with this option set and I can't get in-game.
"Issue 1" Needs a re-test.
any fix for it now?
Issue №1 can be fixed if you set "Shader Interpeter only", but the game is completely unplayble with this option.
I've tried to boot the game with this option set and I can't get in-game.
"Issue 1" Needs a re-test.
any fix for it now?
Not as of yet. I'm thinking this has to do with how RPCS3 handles transparent image formats. It could be that whatever format UE3 is using with Downpour isn't being identified as a transparent image. The reason I say this is because the overlay is there when you use the binoculars; only the transparent part is blacked out. Or it could be that the lens effect is messing something up.
Fast edit: Here is some info I could find out about what format the image of the binoculars were in.
Another edit: I could be wrong, but I don't think it's the transparency of the actual binocular image; probably BinocularAlphaG8 and BinocularBlurG8 aren't being rendered correctly. It could be that BinocularAlphaG8 and BinocularBlurG8 are both being rendered as solid textures, which blacks out the binoculars.
Issue №1 can be fixed if you set "Shader Interpeter only", but the game is completely unplayble with this option.
I've tried to boot the game with this option set and I can't get in-game.
"Issue 1" Needs a re-test.
any fix for it now?
Not as of yet. I'm thinking this has to do with how RPCS3 handles transparent image formats. It could be that whatever format UE3 is using with Downpour isn't being identified as a transparent image. The reason I say this is because the overlay is there when you use the binoculars; only the transparent part is blacked out. Or it could be that the lens effect is messing something up.
Fast edit: Here is some info I could find out about what format the image of the binoculars were in.
Another edit: I could be wrong, but I don't think it's the transparency of the actual binocular image; probably BinocularAlphaG8 and BinocularBlurG8 aren't being rendered correctly. It could be that BinocularAlphaG8 and BinocularBlurG8 are both being rendered as solid textures, which blacks out the binoculars.
I see. Thanks for the update anyway!
I'm having this glitch... it only happens with main character.
Turn off async texture streaming.
thanx
Maybe this will help with some other Unreal Engine 3 games too...
1) There's no any image in binoculars at the mine vista level on any emulator settings. Here's the savegame for BLUS30565 to quick check or debug this (copy contents into dev_hdd0 folder). SaveData.zip
2) Dynamic lighting casts incorrectly on some surfaces. My first thought was bumpmapping issues, but some surfaces have no bumpmaps, but glitches still exists. Here's the post I did before, with screenshots. This probably some per-vertex lighting issue. As before, no any redemptive setting for emulator.
3) These glitches happens at the areas with both-sided transparent surfaces like glasses: