RPCS3 / rpcs3

PlayStation 3 emulator and debugger
https://rpcs3.net/
GNU General Public License v2.0
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Red Dead Redemption: GOTY Edition black screen with TSX Enabled in build 7175 #4986

Closed I-Knight-I closed 6 years ago

I-Knight-I commented 6 years ago

The build 7175 (which introduced memory improvements and performance improvements) caused RDR to no longer go in-game when TSX instructions are forced or enabled. The game boots, shows the intro logos and then goes to a black screen with a working framerate when it should go to the main menu (press START to continue).

My Specs:

Intel Core i7-4790K | TSX Enabled GTX 980Ti 16GB RAM

rpcs3-v0.0.5-7175-801089cf

ajan-spec commented 6 years ago

Applies to 7189 aswell. Just to add a bit of information to this issue:

With TSX enabled the game won't boot to the title screen.

Disabling TSX will indeed cause RDR to boot to the main menu. Once you reach the main menu you will have to wait a few minutes until the framerate fluctuates between single/double digits(meaning >1 fps).

After you have started a new game wait another few minutes until controller input is registered so you can skip the cutscene. Once loaded in you'll be stuck with an invisible character model and other assets that won't load in. Tested with ASMIJT/LLVM compilers and OpenGL/Vulkan respectively. See Edit 2

Specs: i7-7700K @ 4.2 Ghz GTX 1070 16 GB DDR4 RAM

Full system specifications: DxDiag.txt

RPCS3.log

The title screen has artifact issues See Edit 2 rdr_1

First cutscene See Edit 2 rdr_2

Ingame after skipping the cutscene rdr_3

Edit 1: This is how far RDR will boot w/ TSX enabled, blackscreen after the Rockstar intro has played. rdr_4

Edit 2: Setting xfloat to true fixes the artifacts and missing assets after loading into the game in the cutscenes, the main menu and ingame, fps fluctuated between 1 and 3. rdr_5

Cade-H commented 6 years ago

Issue is also present in Midnight Club LA. #5004