With version 7346 (pull request #5137) and all versions after it Yakuza 4 crashes with std::runtime_error thrown: Invalid location (offset=0x0, location=0xff) after loading shader cache. Interestingly, if shader cache is cleared the game will start without issues, but will crash on every boot afterwards untill shader cache is cleared again.
7345 (#5111) and versions before it do not have the same issue.
With version 7346 (pull request #5137) and all versions after it Yakuza 4 crashes with
std::runtime_error thrown: Invalid location (offset=0x0, location=0xff)
after loading shader cache. Interestingly, if shader cache is cleared the game will start without issues, but will crash on every boot afterwards untill shader cache is cleared again.7345 (#5111) and versions before it do not have the same issue.
RPCS3.log.gz