Open toccata10 opened 4 years ago
Sound doesnt work on ppu llvm but works on ppu fast.
Try tweaking with Clocks Scaling.
With 200% there is sound.
For me on Archlinux, I need PPU decoder to Interpreter (fast)+Spu Decoder: Asmjit. If I use LLVM, the sound stops after a few minutes. With llvm and clock scaling at 200%: same problem: the sound stops.
For me on Archlinux, I need PPU decoder to Interpreter (fast)+Spu Decoder: Asmjit. If I use LLVM, the sound stops after a few minutes. With llvm and clock scaling at 200%: same problem: the sound stops.
https://github.com/RPCS3/rpcs3/issues/7724#issue-577405750 「Setting Preferred SPU Threads to "1" also fixes the problem without the speed hit」
Changing the number of spu threads doesn't make any difference for me: the sound stops a few seconds after a starting a level. Only not using llvm makes the sound work (but with a performance hit).
Please test again
closing due to inactivity
Actually the game has no sound at all unless you use interpreters for example
Archlinux, rev9007: Tested with Pulseaudio, openal, faudio. When I start the game, I sometimes got sound, sometimes not. If I get sound, after a few seconds (or maybe 1-3 minutes), the sound stops working. My log: RPCS3.log-MagicOrbz.zip