Closed okass closed 4 years ago
I've gotten that issue in other games too, seems recent and not related to a specific game
I remember I got it on Beijing 2008 yesterday in just a few minutes
I wonder what causes that
Regression from #7242 @kd-11
Happens to me in Demon's Souls as well.
The solution in the meantime is to not use MTRSX
Wasn't able to reproduce this.
Same thing with Demon's souls. Runs fine for me after about half an hour of running around killing bosses.
Ironically, with older builds than the PR mentioned, I get the crashing all the time with event timeouts.
yeah disabling "Multithreaded RSX" fixes that
Yeah so I'm having this problem in Demon's Souls and it freezes up my game. I tried disabling "Multithreaded RSX" and it didn't fix the issue I'm afraid. any other ideas I might be able to use?
I experienced this crash in Nier with Multithreaded RSX, disabling it fixes the issue.
Actually it's not opening the menu that triggers it for me, it's moving within the sub-menus of the Word Edit section.
@Alvilos
I tried disabling "Multithreaded RSX" and it didn't fix the issue I'm afraid.
Then we're not talking about the same bug. This tracker is specifically for the crash tied to MTRSX being enabled. I think I saw you mention somewhere it hangs for you even on OpenGL which completely rules out this vulkan related problem.
@kd-11
Wasn't able to reproduce this.
Error is appearing not every time and not only while entering/leaving "Grimore Weiss", it is also merchant menus. Sometimes game crashes first time you enter/leave said menus, and sometimes you can play about an hour to encounter error. Also, for me it is not on menu enter only, but on menu exit either. Game crashes, emulator hangs (renderer window and main window). There is an RPCS3.buf file in rpcs3 folder, is it helpful to upload it somewhere?
I'm using build 9525.
That's the problem though, if I try for around 15 minutes and nothing happens I have to move on to something else. I'll revisit this issue over the weekend while I finish redesigning the whole MTRSX ecosystem.
After a playthrough of dark souls with the aforementioned build I am convinced the lockup issue is now gone. Calling for testing here, I don't want to make assumptions and close prematurely.
Still present:
E {RSX [0x00f9694]} RSX: CB chain has run out of free entries!
second time I left merchant menu.
Quick steps for reproduce:
Also works with Grimore Weiss as starting post states. Quick steps for reproduce:
I got error every second or third time. Tested with my own saves and save from starting post.
Hold up, are you saying you see the error, or you get the deadlock? Seeing the error is harmless, it's just a performance warning.
This line is last one I see before game hangs.
Well, still can't make it happen on my end, not sure why. I was able to get it once and only once in something like 10 hours, but I could not repeat.
I am getting this on Motorstorm 1 [BCES00006]. It's like 2/10 times, always in the main menus.
To reproduce, it should happen no further than when you hit play in the main menu.
Because it can happen so randomly, the regression may not be build 0.0.8-9370, PR #7242, and other people should test that. Three, potential workarounds are https://github.com/RPCS3/rpcs3/issues/3986#issuecomment-368318093, https://github.com/RPCS3/rpcs3/issues/6988#issuecomment-578382423, or https://github.com/RPCS3/rpcs3/issues/7427#issuecomment-583806592
Edit: I also found this in Spiderman 3, and Time Crisis: Razing Storm. For anyone that wants to test this bug, it always happens, 10/10 times, in Time Crisis: Razing Storm - Time Crisis 4, Main Menu.
Should be fixed by https://github.com/RPCS3/rpcs3/pull/7766
I was never actually able to reproduce it in the end, but that fix is reported to work.
nice ill try it out later
just confirming this fixed the issue
Game hangs when opening "Grimore Weiss" menu and last message in RPCS3 window console is "{RSX [0x025a65c]} RSX: CB chain has run out of free entries!" The issue seems to have started to appear in rpcs3-v0.0.8-9370-8bbda3de build because previous build works just fine also this build has some fps cap issues which hangs game while its still loading for ingame. Latest rpcs3-v0.0.8-9528-54da9ac7 seems to have fixed the fps cap issue but menu problem still exists. Im adding both build 9528 and 9370 logs to attachments also Im adding savegame in case that helps. 9370_RPCS3.log 9528_RPCS3.log BLUS30481_GAME_DATA0.zip