RPCS3 / rpcs3

PlayStation 3 emulator and debugger
https://rpcs3.net/
GNU General Public License v2.0
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[BLES00016] Call of Duty 3 - Stuck in an infinite loop of RSX compilation without SPU Interpreter #8382

Closed Steel-N closed 1 year ago

Steel-N commented 4 years ago

Like the title says! I tested older versions as well and as it turned out this bug is always exsisted, as far as I know! I run the game 3 time, each time i got a different outcome. I don't cleard the caches between the tries. 3 Logs with SPU LLVM: 1.Log: RPCS3.log.gz 2.Log:(Now crash'd) RPCS3.log.gz 3.Log: Another Crash for a different reason. I don't cleard the cache after the first two. RPCS3.log.gz Log with SPU Interpreter(precise): RPCS3.log.gz

With precise interpreter the vertex expolsion things are fixd, and with that the loop as well.

(Update: In the current(10617) version, the loop only appiers when you continue the game after your caches get wiped: RPCS3.log.gz)

New log with new error: RPCS3.log.gz

The game has the following mayor grapchial problems: Vertex explosion(i guess): https://imgur.com/a/I0qmeIR Color flickering textures: https://imgur.com/a/McEWDls Here is a video from another issue: https://www.youtube.com/watch?v=obZm8r2Dc1I&feature=youtu.be (https://github.com/RPCS3/rpcs3/issues/8364) Other problems: The weapons don't appear in your hand (this bug is exclusive to this scenario, for example: before you get into this part, the game can compile the shaders of the weapons and you can see them later becouse they are already compoiled, but if you zero your shaders and load the game in this part, the emulator can't compile the shaders of the weapons.): https://imgur.com/a/bTNkiGL

Specs: Windows 10 64bit Intel Core i5-8300H @ 2,3 Ghz Nvidia GeForce 1050Ti (Notebook) 8 GB RAM

Settings: Everything is default expect write color buffer, vsync and 1080p resolution upscale Renderer: Vulkan RPCS3 Version: 10470

Edit: I tried running the game with default setting with vulkan and opengl, but the resalt are the same, expect a crash when i firt tried to run the game with opengl. https://imgur.com/a/O5A81zI Later it didn't happend. Log with default setting with Vulkan: RPCS3.log.gz Log with default setting with Opengl: RPCS3.gz the emulator totaly crash, so i compressed this one. And this is why: https://imgur.com/a/Y8vOdZE

VladWinner commented 4 years ago

Also I have this loop error in first mission: RSX: A texture was found in cache for address 0xc2250000, but swizzle flag does not match

RainbowCookie32 commented 3 years ago

Is this still an issue? A playable report has been submitted recently, so this might be fixed.

Megamouse commented 1 year ago

closing due to inactivity