Open toshph opened 3 years ago
I found the workaround how to fix this bug. You need to set the "Framelimit" option to value "50" or "30" and this bug disappear. I also checked that the "VSync" option does not solve the problem. Is this a bug of the game, not the emulator?
Still an issue?
Still an issue?
Yes. I tested it on the last build. https://www.youtube.com/watch?v=EIjAEZJ4L6o FPS unlocked (60 FPS) - the bug appears in 4 cases out of 5. 50 FPS lock - the bug appears in 2 cases out of 16. 30 FPS lock - the bug doesn't appear in 51 cases in a row. But playing 30 frames per second is unpleasant. It is very strange. This bug doesn't appear with dungeon bosses or regular enemies. Only with tough enemies. I don't know how many frames per second the game shows on the PlayStation 3. If it's only 30 FPS, it might be a game bug.
I read on the forums that this isn't a bug with the emulator but a bug with the game engine itself going over 60 fps. I don't think the PS3 framerate is ever high enough to cause the bug.
@kd-11 I will leave it up to you whether or not you want to close the issue.
I did some research on the Steam forum and a Reddit and I know for sure It affects 3rd game Hyperdimension Neptunia Re;Birth3 V Generation on steam. Also ask the dev of the Neptastic Mod if it affects all the game series and he said it does so I sugest this issue can be closed as it a engine bug no an issue of the emulator.
Only way to solve the issue is to cap the frame rate to 30fps or add a patch to do it when a fight is finish to mitigate the bug
References https://steamcommunity.com/app/353270/discussions/0/490124466468737206/?l=hungarian&ctp=2 https://steamcommunity.com/app/353270/discussions/0/490124466465815705/ https://steamcommunity.com/app/353270/discussions/0/3810660128568010973/ https://www.reddit.com/r/gamindustri/comments/16eb3tz/rebirth_3_bug_dungeon_teleport_post_battle/ https://github.com/tlaik/neptastic/issues/17#issuecomment-1879826756 https://forums.rpcs3.net/showthread.php?tid=173996&pid=317199#pid317199
After the end of the battle with any tough enemy, the character receives the wrong coordinates.
The bug is easy to reproduce. After the end of the battle with a "M-3", the character appears behind the wall and gets stuck:
Sometimes the bug appears after winning a battle. This is a pretty old bug, that's present at least in the build 0.0.5-6815-c9669818. I recently found out how to reproduce this bug in 100 percent of cases (I used the "escape" function instead of winning the battle).
Log: RPCS3.log.gz
Save file: savedata.zip
The dungeon "Darkness 60":
The right battle place (near the corner):
The bug appears:
A very short video from the title screen to the bug: https://user-images.githubusercontent.com/76447336/102825119-36c42100-43ef-11eb-8850-0f1050791f59.mp4