Open AMPITUP opened 10 years ago
Uh yea you can code the first level yourself, i'll work on the enemy and background stuff.
I'm assuming that there will be a larger enemy at the of the first level or is it just going to be one enemy and randomly respawns until you kill it a certain number of times?
aside from that I like the first story part with the villagers.
Ok, thx.
Well, not exactly. I was thinking that each level would have a mini-story (sometimes one that plays off the last one, like an extension of the previous level), a fight, and something to get (or maybe a puzzle or something). I was thinking of only one monster per level (unless there's like a horde of goblins or something like that). For level 1, it's pretty important (at least in my opinion) that the player gets past it (otherwise they would probably just quit before trying again) so I want a fairly easy foe to defeat. I think that the enemy should reflect that. So, no trolls, enemy knights, dragons, or something else that kinda says 'big bad hard opponent', if you understand what I mean.
So, any suggestions for a monster?
I understand
We could so something like a slime lol or a skeleton (Like from minecraft).
Well, it also has to be a sorta thing that would steal things from a village. How about a hob-goblin?
If we are to do hob-Goblins it would be better if we made them fight in hoards. That makes them feel more menacing.
Well, yeah, but as I said before, the first level MUST be so easy that the player WILL win unless they purposefully try to die. Also, I need to figure out how to do only one enemy on the screen at a time before I try multiple ones.
Ok makes sense, So one hob-Goblin and we make him seem like a goblin who attacks at night and steals milk or something.
Yeah, essentially. Short, mean, green, whatever else that makes him look like a goblin.
OK i'll actually start making the sprite sheet for the goblin. What kind of movement or attacks should it have. Or are we going to get the sprite sheet from online?
Ok, great. How about movements in all four directions and fighting. For the fighting, how about a wooden club that swings up and down. Can you do that in all four directions too?
Why all four directions?
Wouldn't it just be left and right?
Well, nvm. Just do left and right.
^for both walking and fighting.
Are there going to be any arbitrary movement that the goblin will have or are they all going to be structured?
Ok, now that we have the game plot, I'll start in on the coding after you finish the images.
ok sounds good
Ok, cool.
If it's ok with you, I'd like to code level 1 myself, so that I can sorta figure things out and such. Before I start coding, we need to agree upon an enemy. Also, a sprite sheet for the enemy has to be made and the background image needs to be made.
For the background, I was thinking of seeing the castle that the knight came from in the distance and then grass and a few trees (not a forest, just a couple to make the scene more natural).
For the enemy, I am fairly unbiased as long as it's a fairly easy thing to defeat (i.e., no trolls or dragons) and it could be something that would feasibly be around the entrance to the castle.
For a level 1 story, I was thinking of something along these lines: "You left the castle of your ancestors in the morning and travelled along the road through the open plains until around midday. You stopped at a small village to get food and water. The villagers ran into the street and told you that there was a(n) [enemy we decide on] who came and pillaged the town every night! They begged you to go into the nearby valley where it lives and kill it. You agree, of course." Then, the knight goes and kills whatever it is. THEN, after it dies, a map appears and a voice says that the map shows how to get to the [enemy]'s stash of treasure. A notification tells the player (like an alert() box or something) that they followed the map and returned the treasure to the villagers who presented you with an expensive book of history from their library that they thought you would like in exchange for your troubles. You read the book and it turns out to contain an important clue to the murder. ^the end. So, the first bit in quotes is the text that the user sees. Then, the rest is the story that happens that will be shown to the player somehow.
Input?