Closed rufasterisco closed 1 year ago
Hello! Thank you for your kind message. That issue looks weird. Make sure that you copied correctly all the files, take a particular care on the Content/Datas/Scripts/Libs/three.js
and all the Content/Datas/Shaders
folder. Create a fresh export if necessary. And clear your browser cache.
If it still doesn't work, I'll try again a recent web export. I recently changed the shaders for shadows so maybe something is broken for web now for some reasons.
Thanks for answering me :)
I am not manually copying files, I let the exporter do it, so maybe my mistake is there.
There is no Content/Datas/Shaders
folder, but I do find one in Content/Datas/Scripts/Shaders
, here's its content
➜ RPG Paper Maker Games l ExampleBROWSER-v1.0/Content/Datas/Scripts/Shaders
total 32
drwxr-xr-x 6 francesco staff 192B May 30 23:19 .
drwxr-xr-x 6 francesco staff 192B May 30 23:19 ..
-rwxr-xr-x 1 francesco staff 689B May 28 13:30 face.frag
-rwxr-xr-x 1 francesco staff 695B May 28 13:30 face.vert
-rwxr-xr-x 1 francesco staff 3.5K May 28 13:30 fix.frag
-rwxr-xr-x 1 francesco staff 1.1K May 28 13:30 fix.vert
I tried to copy it in Content/Datas/Shaders
, but I encounter the same error.
In my http logs i can see the Shader files being loaded from its original location:
[2023-05-30T21:31:37.912Z] "GET /Content/Datas/Scripts/Shaders/fix.vert" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/113.0.0.0 Safari/537.36"
[2023-05-30T21:31:37.921Z] "GET /Content/Datas/specialElements.json" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/113.0.0.0 Safari/537.36"
[2023-05-30T21:31:37.921Z] "GET /Content/Datas/Scripts/Shaders/fix.frag" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/113.0.0.0 Safari/537.36"
[2023-05-30T21:31:37.923Z] "GET /Content/Datas/tilesets.json" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/113.0.0.0 Safari/537.36"
[2023-05-30T21:31:37.923Z] "GET /Content/Datas/Scripts/Shaders/face.vert" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/113.0.0.0 Safari/537.36"
[2023-05-30T21:31:37.924Z] "GET /Content/Images/Textures2D/Characters/lucas-full.png" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/113.0.0.0 Safari/537.36"
[2023-05-30T21:31:37.925Z] "GET /Content/Datas/Scripts/Shaders/face.frag" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/113.0.0.0 Safari/537.36"
They do not error, there is only a 404 here:
[2023-05-30T21:29:25.574Z] "HEAD /.protect" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/113.0.0.0 Safari/537.36"
[2023-05-30T21:29:25.574Z] "HEAD /.protect" Error (404): "Not found"
The exporter put three.js
where you said it should be, its revision is 131
,
/**
* @license
* Copyright 2010-2021 Three.js Authors
* SPDX-License-Identifier: MIT
*/
const REVISION = '131';
...
Thanks again, looking forward to hear from you :)
Ok everything looks fine to me, I will try to export on my side and let you know very soon.
So I checked and yes I had the same issue. As excepted, it's due to shadows update that changed shaders. The web version threejs wasn't updated since a long time and didn't support some of the shaders part. Here is the threejs file to use: here. It will be changed for the next version!
Thanks for reporting!
thanks! going to try it now :)
Hello Thanks for sharing your great project! I have built the example project you ship, as well as completely empty one, and in both cases, after serving it locally, i can load the game. I can navigate all menus in the initial splash screen, but when I start a "New game", the interface is stuck at "Loading".
This happens in Chrome (Version 113.0.5672.126 (Official Build) (arm64), on a MacBook Air M2 running Ventura 13.4 (22F66)), as well as Firefox and Safari. Opening dev tools the console logs keeps looping on the same error:
Building it for MacOS works fine. Thanks again for your excellent work