Open bubblobill opened 1 year ago
Any changes will have to support all 3 grid types (square, hex, iso) and will need to be checked for performance issues.
Also MT stops rendering grids at 10% zoom I believe.
Any changes will have to support all 3 grid types (square, hex, iso) and will need to be checked for performance issues. I plan on getting it working well before I measure performance (doubt it will be much of an impact).
Also MT stops rendering grids at 10% zoom I believe. Correct
They look like nice options. Will be interested in seeing if there is a performance impact. The slight increase in image scaling quality that Craig added had significantly more impact than expected.
I want to see additional grid rendering options. These examples are built by varying the rendering stroke, the colour opacity, and the number of times the grid is drawn. Implementing different blend modes like burn, dodge, darken, difference, exclusion, hard_light, lighten, multiply, overlay, screen, soft_light, etc. would be additional awesome but that seems a bit harder without JavaFX.
It seems like we're not going to get any good blending methods until we get libGDX.
hi i would like to try and add the additional dash and intersection grid type.(partially for a school project). any tips for where to start?
hi i would like to try and add the additional dash and intersection grid type.(partially for a school project). any tips for where to start? For each grid type you need to change the rendered shape to be something that uses BasicStroke, basically a Path. Then you need to set the dash array so the dashes line up nicely. I doubt this will make any sense to you but this is what I was playing with. https://github.com/bubblobill/maptool/blob/playGrid/src/main/java/net/rptools/maptool/client/ui/zone/GridRenderer.java
Feature Request
The current implementation for displaying grid lines is (at best) naff. Zooming out can eventually leave you with more grid lines on screen than map
Equally frustrating can be finding a single colour that doesn't disappear on sections of a map
The minimum grid line width can be too wide, and when you increase the grid line width the ugly gets multiplied.
The Solution you'd like
I want to see additional grid rendering options. These examples are built by varying the rendering stroke, the colour opacity, and the number of times the grid is drawn. Implementing different blend modes like burn, dodge, darken, difference, exclusion, hard_light, lighten, multiply, overlay, screen, soft_light, etc. would be additional awesome but that seems a bit harder without JavaFX.
High contrast semi-transparent skinnier grid lines are nicer Width = 1 Width = 5
Dashed gridlines are more subtle
As are dotted grid lines
Just marking grid intersections is my favourite
Alternatives that you've considered.
No response
Additional Context
No response