Open Rukbat16 opened 1 month ago
Here's a showcase of what would change if we make strong lights block weak lights for rendering. We'll start with this basic light:
Torch: circle 20 40#000000+50
Today: yuck, the bright part doesn't look bright at all when lights overlap. Tomorrow: much clearer!
And let's also tint the lights to show how blending is affected:
Torch - red: circle 20#ff0000 40#550000+50
Torch - blue: circle 20#0000ff 40#000055+50
Today: different lumens levels overlap and so blend with each other. Tomorrow: different lumens level do not overlap and so do not blend with each other, though lights still blend within a level.
Describe the Problem
Currently with the new light system dim lights can be drawn over strong lights
The Solution you'd like
I would light stronger lights to always be visible over dimmer lights, as that can make a difference to actions in the RPG rules
Alternatives that you've considered.
No response
Additional Context
No response