Since the SceneUploader code is largely the same between different GPU plugins, there can be scene ID collisions if the plugins are initialized around the same time, then switched off and on a small number of times. This makes such collisions a whole lot less likely.
Since the SceneUploader code is largely the same between different GPU plugins, there can be scene ID collisions if the plugins are initialized around the same time, then switched off and on a small number of times. This makes such collisions a whole lot less likely.