I'm running Logistics Pipes 0.10.2.216 for Minecraft 1.12.2.
I have a nether chest nearly full of sand on the network with a provider module and a polymorphic itemsink module. It holds about 8000 sand.
I'm trying to use it to craft either FPGAs, basic chips, and advanced chips. The system keeps hanging on a lack of sand. I go over to check the Logistics Crafting Table, and everything is in there except sand in all 3 crafters. I tried adding Conduit Binder from EnderIO (crafted with sand, clay, and gravel) and again, it fails to grab the sand. I tried moving sand to a different chest, but it still refuses to request the sand.
It works if I manually put sand in there, but the system doesn't replenish that sand. It won't even deliver the sand if I request it manually -- unless I request it in sufficient amounts. If I request 2 stacks of sand, I get 1. I seem to consistently get 1 stack less than I request. For example, if I request 96 sand, I get 32.
As a work around, in all of the autocrafters that use sand, I've been putting an active request module to hold 127 sand. It only maintains 63 sand in the table, though; exactly 1 stack less than requested.
As an additional note, I noticed this start happening around when I put a terminus module on the network that dumped excess sand. Though, other things I put in the terminus module aren't doing this.
I'm running Logistics Pipes 0.10.2.216 for Minecraft 1.12.2.
I have a nether chest nearly full of sand on the network with a provider module and a polymorphic itemsink module. It holds about 8000 sand.
I'm trying to use it to craft either FPGAs, basic chips, and advanced chips. The system keeps hanging on a lack of sand. I go over to check the Logistics Crafting Table, and everything is in there except sand in all 3 crafters. I tried adding Conduit Binder from EnderIO (crafted with sand, clay, and gravel) and again, it fails to grab the sand. I tried moving sand to a different chest, but it still refuses to request the sand.
It works if I manually put sand in there, but the system doesn't replenish that sand. It won't even deliver the sand if I request it manually -- unless I request it in sufficient amounts. If I request 2 stacks of sand, I get 1. I seem to consistently get 1 stack less than I request. For example, if I request 96 sand, I get 32.
As a work around, in all of the autocrafters that use sand, I've been putting an active request module to hold 127 sand. It only maintains 63 sand in the table, though; exactly 1 stack less than requested.