Open RSC-Games opened 1 month ago
LVOGL's batch renderer system is a mess. I propose rewriting the batch renderer so it can better handle switching out VAOs at runtime and allow primitives to render properly.
LVOGL will be replaced by the virtual resolution-aware Copperhead OpenGL Renderer (COGL)
LVOGL's batch renderer system is a mess. I propose rewriting the batch renderer so it can better handle switching out VAOs at runtime and allow primitives to render properly.