This has been a bug for a while, but me and a few other people have managed to figure out somewhere this bug is coming from, and it was the SDL Renderer.
I thought for a while that it was platform specific, but it's actually just how the SDL renderer was written.
the bug in question is this:
it affects any port that utilizes SDL/2 to port RSDKv3 over.
Okay, so.
This has been a bug for a while, but me and a few other people have managed to figure out somewhere this bug is coming from, and it was the SDL Renderer.
I thought for a while that it was platform specific, but it's actually just how the SDL renderer was written.
the bug in question is this:
it affects any port that utilizes SDL/2 to port RSDKv3 over.