RSDKModding / RSDKv3-Decompilation

A Full Decompilation of Sonic CD (2011) & Retro Engine (v3)
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Flickering on fade in/out #229

Open PimpUigi opened 1 year ago

PimpUigi commented 1 year ago

Expected Behavior

No flicker on fade in

Actual Behavior

Flicker

Steps to Reproduce

  1. Load a handful of stages
  2. Observe flicker eventually
  3. Press F12 and F11 to pinpoint the frame that flickered

Screenshots

image

Log File

No response

Decompilation Version

1.3.2

Game Version

Blit Release (Steam/XBOX 360/PS3)

Game Revision

No response

Script Platform Type

Standard

Renderer Type

Software Renderer

Platform

Windows x64

Additional Comments

Cosmic told me this is a decomp error; so basically after loading a handful of stages, the game will start to flicker certain sprites (at random) and certain shades of color (at random) for 1 frame or so.

It will continue to flicker on that fade in/fade out until you exit and re-open the decomp.

PimpUigi commented 1 year ago

x64 1.3.2 release (no fork or anything like that) Full game run with no Dev Menu usage whatsoever

Happened in SS3 whenever lightning struck image

Then used the Dev Menu to open the Presentation --> Stage Select screen Loaded WW2, where it very obviously happened on fade out (despite not happening in the full game run): image

Close decomp, re-open, no flickering on either stage.

It's like the Decomp is retaining things in memory that it's not dumping on F5 but will dump when the player closes the game. I'm a noob, so whatever you guys can figure out I appreciate.