Hello, I have a question. The Android version of Sonic CD that I own doesn't install the .obb cache that I could rename and use as data.rsdk. Instead, the multi-apk principle is used. In one of the apk's I can find all the data needed: data.rsdk.xmf and cutscenes. However, the apk containing this data is not recognized by the engine if renamed to data.rsdk. If I extract all the data from it and rename Data.rsdk.xmf to data.rsdk, the game works, but cutscenes are not shown. I tried to pack all the data to a file named data.rsdk, but the engine still crashes. Any suggestions here? Thanks!
The method you used that got the game working is the intended method, as the decomp is not compatible with the cutscene files from the mobile version; only the Steam version's cutscenes work.
Expected Behavior
.obb cache is expected
Actual Behavior
No .obb cache at all
Steps to Reproduce
Hello, I have a question. The Android version of Sonic CD that I own doesn't install the .obb cache that I could rename and use as data.rsdk. Instead, the multi-apk principle is used. In one of the apk's I can find all the data needed: data.rsdk.xmf and cutscenes. However, the apk containing this data is not recognized by the engine if renamed to data.rsdk. If I extract all the data from it and rename Data.rsdk.xmf to data.rsdk, the game works, but cutscenes are not shown. I tried to pack all the data to a file named data.rsdk, but the engine still crashes. Any suggestions here? Thanks!
Screenshots
No response
Log File
No response
Decompilation Version
1.3.2
Game Version
Mobile (Sega Forever)
Game Revision
No response
Script Platform Type
Mobile
Renderer Type
Hardware Renderer
Platform
Android
Additional Comments
No response