Closed shantigilbert closed 2 years ago
The decomp uses GLEW to render the hardware/mobile main menu. Without it, you'd just get a black screen until the game engine starts.
The decomp uses GLEW to render the hardware/mobile main menu. Without it, you'd just get a black screen until the game engine starts.
Oh, that makes sense. Thanks!
So I assume this new main menu is forced and not possible to skip as it was before?
There's an option to skip it, however it can only be toggled through the decomp's settings.ini file, not as a compiling option.
There's an option to skip it, however it can only be toggled through the decomp's settings.ini file, not as a compiling option.
Bummer... :( and are there any plans to make this optional while compiling? I ask because this works fine otherwise (and in my case we really do not need that menu) and unfortunately I do not have the knowledge to remove the menu or add an "ignore" option.
The decomps are finished and are no longer being worked on aside from minor bug fixes.
The decomps are finished and are no longer being worked on aside from minor bug fixes.
Thank you, I will keep using the old commit and hope for the best :P
I will close this issue now!
Using commit bff61dff624ee986ace719583b00baab22a40d52 I can cross-compile fine on Linux for aarch64/GLES2/SDL2 and it seems it plays and works fine.
But from commit 6f2abdac75e115a937fa2aa60d714db8166fa900 and after, building complains that it needs glew, I tried to follow the changes to see if I could figure something out, but honestly (and no disrespect) I gave up because the commit messages are extremely hard to follow (some of them are funny, but not useful for debugging) so here I am opening an issue asking for an idea on how I could fix this, or is glew/x11/OpenGL going to be needed now? if its a platform issue (as in
RETRO_PLATFORM
), how could I force it to use aarch64/gles/sdl2?This is the error (it repeats a few times):
Since this is a minimal distro (EmuELEC) that is run on low/med power devices (Odroid N2, Odroid Go advance, Gameforce Chi, Amlogic s905x3, etc, etc) we don't use glew/opengl/x11
Thanks in advance