When releasing a spindash in the decomp, the camera is completely stationary for a split second then catches up to the player, when it should only be stationary on the x axis like in the mobile/Origins releases. You can see in the video I recorded that after releasing a spindash, the camera doesn't pan up to where Sonic is in the decomp.
Also shown, the camera lags behind vertically when the player is at top speed and running over a steep hill, or in the case of Sonic 2, running through the corkscrew in Emerald Hill. This doesn't happen in the mobile/Origins versions. This affects both games(same with the spindash issue).
When releasing a spindash in the decomp, the camera is completely stationary for a split second then catches up to the player, when it should only be stationary on the x axis like in the mobile/Origins releases. You can see in the video I recorded that after releasing a spindash, the camera doesn't pan up to where Sonic is in the decomp.
https://www.youtube.com/watch?v=6pvFLcDshFw
Also shown, the camera lags behind vertically when the player is at top speed and running over a steep hill, or in the case of Sonic 2, running through the corkscrew in Emerald Hill. This doesn't happen in the mobile/Origins versions. This affects both games(same with the spindash issue).