I built RSDKv4 many months ago, and it was around 20MBs or so. I tried compiling it today, and it came to 8,1MBs. I looked at the release page, and it's comparable to what's there. however, it doesn't boot once installed. I have the data.rsdk in /RSDK/v4 for sonic 1. it works with the release version, and my older version, but not with the one I created today. there's a src file in the jni folder, which I assume is a linux symlink that was accidentally left in? am I supposed to delete that, and create an SDL and another src symlink (this time for windows, if using android studio)? also, which SDL version am I supposed to be using? I thought 2.0.16, which I've been trying to use. I tried building in linux, since that's what I used the last time, I believe, but I got major cmake errors about too low a version being installed, when that's not correct.
Expected Behavior
game doesn't boot
Actual Behavior
game crashes instantly
Steps to Reproduce
I built RSDKv4 many months ago, and it was around 20MBs or so. I tried compiling it today, and it came to 8,1MBs. I looked at the release page, and it's comparable to what's there. however, it doesn't boot once installed. I have the data.rsdk in /RSDK/v4 for sonic 1. it works with the release version, and my older version, but not with the one I created today. there's a src file in the jni folder, which I assume is a linux symlink that was accidentally left in? am I supposed to delete that, and create an SDL and another src symlink (this time for windows, if using android studio)? also, which SDL version am I supposed to be using? I thought 2.0.16, which I've been trying to use. I tried building in linux, since that's what I used the last time, I believe, but I got major cmake errors about too low a version being installed, when that's not correct.
Screenshots
No response
Log File
No response
Decompilation Version
RSDKv4 (latest commit)
Game
Sonic 1
Game Version
Mobile (Sega Forever)
Game Revision
No response
Platform
Android
Additional Comments
No response