Open M0REKZ opened 5 months ago
I believe Xcode is the intended way to build the decomp on Mac. Mac was never part of the CMake building overhaul the decomps received, so it's not properly supported by it. You can find the old build guide for Xcode on Mac here, although I'm not sure if it still works.
XCode project for sonic mania works correctly (it only builds the game.dylib), however, when i try to build RSDKv5 xcode project it gives me this error:
error: Build input file cannot be found: '/Users/benjamin/Laboratorio/RSDKv5-Decompilation/dependencies/mac/RSDKv5.entitlements'.
also i see a missing Assets file
When i tried to build sonic mania from https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation it failed with
looks like darwin.cmake does not exist on this repo
Since the bug comes at cmakelists file from here, im creating the issue here
macOS 14.4.1 -cloned sonic mania repo with git clone --recursive