They also don't load at all in the converted type. (this affects RSDKv1 > 2, and other mixes like v3 > v4 and so on.)
For example:
Converting Sunset Shore 1 directly from v2 to v3's format.
Loading the outputted files into Sonic CD just cause the game to freeze. the editor, meanwhile, just freezes up or crashes.
Another example:
Converting PPZ1 (Present) to a v4 format.
loading this into something like S1 or S2 causes the game to crash upon load, and the editor also crashes when trying to load these new outputted files.
They also don't load at all in the converted type. (this affects RSDKv1 > 2, and other mixes like v3 > v4 and so on.)
For example:
Converting Sunset Shore 1 directly from v2 to v3's format.
Loading the outputted files into Sonic CD just cause the game to freeze. the editor, meanwhile, just freezes up or crashes.
Another example:
Converting PPZ1 (Present) to a v4 format.
loading this into something like S1 or S2 causes the game to crash upon load, and the editor also crashes when trying to load these new outputted files.