Shouldn't be able to read the gameconfig from the 'Base Data Folder' in case a variable is not found in game.xml?.
For example, If a custom level relies in usage of a game.xml while using global objects(or a level object also using gameconfig vars), then it will throw a script compile error because of gameconfig variables missing, something that never happens while playing the games.
Shouldn't be able to read the gameconfig from the 'Base Data Folder' in case a variable is not found in game.xml?.
For example, If a custom level relies in usage of a game.xml while using global objects(or a level object also using gameconfig vars), then it will throw a script compile error because of gameconfig variables missing, something that never happens while playing the games.