Closed awe444 closed 2 years ago
I cant replicate this using windows x86 DX9, I did fix a similar sounding bug during development though so idk how it'd be back. have you tried compiling with -O2? I heard -O3 can sometimes mess up code a bit. if that fixes it then I might see if I can rewrite the code to be safer in -O3
Thanks @Rubberduckycooly for the suggestion— I just recompiled with -O2 instead of -O3 but unfortunately the issue remains. Also tried with removing the RSDK_USE_SDL2=1 but that also did not solve it. Happy to try out other things to help debug, just let me know, thanks.
So, this issue has stopped occurring after my having done a few things (not sure yet which of these fixed it):
I’ll go ahead and mark this as resolved but will report back anyways if I narrow down the cause or if it resurfaces later.
The game freezes when I jump on one of the “random” item monitors (the kind with a red question mark symbol) in Encore mode. The background music continues to play however the video is frozen and there’s no input response. I was able to reproduce this on at least two different of these random-type monitors in different locations, both in CPZ in Encore mode.
My build of the game is based on latest commit as of today (21ab14c9a4fd52b9ff4ab0026304bb7d5a0c8123). I built and am running on Raspberry Pi OS with the GL3 backend. For reference I also reported this issue earlier: https://github.com/Rubberduckycooly/RSDKv5-Decompilation/issues/9 and per that issue I am still running the game in Mesa’s compatibility mode, not sure if that’s in any way related to this freezing issue. Also I built with -O3 and RSDK_USE_SDL2=1 in case it matters. The log.txt showed nothing erroneous when the freeze occurs.