Turns out multiple entities actually ignore the invincibilityTimer:
SilverSonic
TurretSwitch (Beta Lava Reef)
DoorTrigger (PGZ1)
FlowerPod (SSZ1)
Instead of doing the Silver Sonic workaround for Player_CheckAttacking, this commit creates a second function that specifically ignores invincibilityTimer.
Turns out multiple entities actually ignore the invincibilityTimer:
Instead of doing the Silver Sonic workaround for Player_CheckAttacking, this commit creates a second function that specifically ignores invincibilityTimer.
Fixes #211.