Closed Mefiresu closed 1 year ago
WarpDoor_Update was using relPosY instead of relPosX, making the warpdoor use an incorrect position (this possibly fixes many unreported issues). Rewrite part of Hatch_Create to account for fallthrough in the switch case. Fixes #212.
WarpDoor_Update was using relPosY instead of relPosX, making the warpdoor use an incorrect position (this possibly fixes many unreported issues). Rewrite part of Hatch_Create to account for fallthrough in the switch case. Fixes #212.