Closed camthehaxman closed 9 months ago
After checking the behavior on the Steam release, it appears that the game only saves the selected screen filter when exiting the video settings menu (hitting W to apply doesn't do anything either). The decomp is accurate in that regard.
Turns out the shader settings wasn't persisting at all even after exiting the video menu, found a couple inaccuracies thanks to this issue. Thanks!
The "Screen Filter" option in Sonic Mania's video options does not persist and will be reverted back to "NONE" if the game is closed and restarted. I'm not sure if this is an issue with Sonic-Mania-Decompilation or RSDKv5-Decompilation (it seems like more of an engine level thing to me), so please excuse me if I've posted this in the wrong place.
OS: Void Linux x86-64 Data.rsdk: MD5:
919e7ff8ec8ed3694c77ed71cca9984f
, comes from the latest Steam version at the time of writing.Steps to reproduce
git clone --recursive https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation
cd Sonic-Mania-Decompilation && mkdir build && cd build && cmake .. && make -j4
cp "$HOME/.steam/steam/steamapps/common/Sonic Mania/Data.rsdk" .
./dependencies/RSDKv5/RSDKv5U
Expected Behavior
The SCREEN FILTER option should persist with CLEAN after pressing W and restarting the game.
Actual Behavior
The SCREEN FILTER option always reverts back to NONE upon restarting the game.