Closed JomerDev closed 9 years ago
The input/output control for every side is just a matter of some variables that should be replaced with arrays, so no problem. The peripheral thing is a bit more difficult, because there is no way of the normal ComputerCraft API to get an peripheral on an specific position, but I just decompiled ComputerCraft and it wasn't difficult to find the right function which can be called with Reflection to get the peripheral at an specific position.
So both things are not too hard to implement
It would be brilliant if you could make all those work. This would allow me (and anyone else) to create their own AE network with computers. Do you think they make it in the Update you have planed soon?
Yes, both things will probably be in the update, it's nothing too complicated
Any news on the update?
It took a litte bit longer(The hologram projector rendering needed some time). Now everything and more except the wrapping of the other peripherals from an UI is implemented, but that has not to do anything with graphics, so it shouldn't be that problem.
The update will, if no major bug appears on the last tests, released today or tommorow.
But for now I will go to bed, here in Germany it's 1 a.m.
Thanks for the answer. I hope that no major bugs appear.
Nice to know that you are german, too ;) We could have had this whole conversation in german
So, alles ist fertig, ich führe gerade noch die letzten Tests durch bevor ich die neue Version hochlade.
Eigentlich gilt es als unprofessionell sich auf Github nicht auf Englisch zu unterhalten, ich mache die das hier sowieso gleich zu wenn ich den Commit mache.
Alles fertig!
I had a few Ideas for the Universal Interface which would made it even more usefull. It would be nice if you could take a look at them and at least say if they are possible or not ;)
So that one can get the amount of Items or Energy or Fluids that is in the Inventory/Machine next to the Interface. If you have any questions at how one of the suggestions would work, feel free to ask