Closed TheLoneTec closed 10 months ago
tried with default rimworld
System.NullReferenceException: Object reference not set to an instance of an object at RW_ModularizationWeapon.CompModularizationWeapon.PostFX (UnityEngine.RenderTexture tar) [0x00119] in :0 at RW_NodeTree.CompChildNodeProccesser.PostFX (UnityEngine.RenderTexture tar) [0x00024] in :0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) RW_NodeTree.CompChildNodeProccesser:PostFX (UnityEngine.RenderTexture) RW_NodeTree.Rendering.RenderingTools:RenderToTarget (System.Collections.Generic.List1<RW_NodeTree.Rendering.RenderInfo>,UnityEngine.RenderTexture&,UnityEngine.Texture2D&,UnityEngine.Vector2Int,int,single,single,System.Action1) RW_NodeTree.Graphic_ChildNode:MatAt (Verse.Rot4,Verse.Thing) RW_NodeTree.Graphic_ChildNode:DrawWorker (UnityEngine.Vector3,Verse.Rot4,Verse.ThingDef,Verse.Thing,single) Verse.Graphic:Draw (UnityEngine.Vector3,Verse.Rot4,Verse.Thing,single) Verse.Thing:DrawAt (UnityEngine.Vector3,bool) RW_NodeTree.CompChildNodeProccesser:GetNodeRenderingInfos (Verse.Rot4,bool&,Verse.Graphic) RW_NodeTree.Graphic_ChildNode:MatAt (Verse.Rot4,Verse.Thing) RW_NodeTree.Graphic_ChildNode:Print (Verse.SectionLayer,Verse.Thing,single) Verse.Graphic_RandomRotated:Print (Verse.SectionLayer,Verse.Thing,single) Verse.Thing:Print (Verse.SectionLayer) Verse.ThingWithComps:Print (Verse.SectionLayer) Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing) Verse.SectionLayer_Things:Regenerate () Verse.Section:RegenerateLayers (Verse.MapMeshFlag) Verse.MapDrawer:TryUpdateSection (Verse.Section) Verse.MapDrawer:MapMeshDrawerUpdate_First () Verse.Map:MapUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update ()
1<RW_NodeTree.Rendering.RenderInfo>,UnityEngine.RenderTexture&,UnityEngine.Texture2D&,UnityEngine.Vector2Int,int,single,single,System.Action
Harmony Core DLC RW Node RW Modular Weapon Modular Vanilla Weapon
see #4
tried with default rimworld
System.NullReferenceException: Object reference not set to an instance of an object at RW_ModularizationWeapon.CompModularizationWeapon.PostFX (UnityEngine.RenderTexture tar) [0x00119] in:0
at RW_NodeTree.CompChildNodeProccesser.PostFX (UnityEngine.RenderTexture tar) [0x00024] in :0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
RW_NodeTree.CompChildNodeProccesser:PostFX (UnityEngine.RenderTexture)
RW_NodeTree.Rendering.RenderingTools:RenderToTarget (System.Collections.Generic.List)
RW_NodeTree.Graphic_ChildNode:MatAt (Verse.Rot4,Verse.Thing)
RW_NodeTree.Graphic_ChildNode:DrawWorker (UnityEngine.Vector3,Verse.Rot4,Verse.ThingDef,Verse.Thing,single)
Verse.Graphic:Draw (UnityEngine.Vector3,Verse.Rot4,Verse.Thing,single)
Verse.Thing:DrawAt (UnityEngine.Vector3,bool)
RW_NodeTree.CompChildNodeProccesser:GetNodeRenderingInfos (Verse.Rot4,bool&,Verse.Graphic)
RW_NodeTree.Graphic_ChildNode:MatAt (Verse.Rot4,Verse.Thing)
RW_NodeTree.Graphic_ChildNode:Print (Verse.SectionLayer,Verse.Thing,single)
Verse.Graphic_RandomRotated:Print (Verse.SectionLayer,Verse.Thing,single)
Verse.Thing:Print (Verse.SectionLayer)
Verse.ThingWithComps:Print (Verse.SectionLayer)
Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing)
Verse.SectionLayer_Things:Regenerate ()
Verse.Section:RegenerateLayers (Verse.MapMeshFlag)
Verse.MapDrawer:TryUpdateSection (Verse.Section)
Verse.MapDrawer:MapMeshDrawerUpdate_First ()
Verse.Map:MapUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
1<RW_NodeTree.Rendering.RenderInfo>,UnityEngine.RenderTexture&,UnityEngine.Texture2D&,UnityEngine.Vector2Int,int,single,single,System.Action
1Harmony Core DLC RW Node RW Modular Weapon Modular Vanilla Weapon