Open saltyseadoggo opened 1 year ago
Ecologics flowering acacia planks also have this issue. Create’s waterwheels display these wood types just fine, and this issue affects all cogwheel types (large, shaftless, etc.) btw.
The common thread with these wood types seems to be that they either lack a stripped log/stem, or the stripped log/stem has an id with an unexpected format.
Yep that's exactly it, we use the stripped texture of a log as it tends to be the smoothest. There's not much we can do about it if that texture can't be found. Unless you have any suggestions we could either leave it as it is and default the textures, pop up a message saying the wood types can't be used or try and fall back on a different texture, say the plank
i do have a suggestion, actually: perhaps add a config where end users can manually specify what textures to use for a cog that has had a given plank type applied here's an example to show what the formatting could look like
{
"regions_unexplored:sculkwood_planks": {
"top": "regions_unexplored:sculkwood_log_dark_top",
"side": "regions_unexplored:sculkwood_log_dark"
}
}
Interesting, we could definitely do something like that although it would probably work better being in data packs rather than in config
sounds good to me~
Can you send me the ids of the stripped logs you would expect to be used in these cases
sure~
BYG
byg:stripped_embur_pedu
byg:fungal_imparius_block
, though note that it uses the cube_all
model and not the log modelRegions Unexplored
minecraft:stripped_oak_log
regions_unexplored:sculkwood_log_dark
Ars Nouveau
ars_nouveau:stripped_purple_archwood_log
Describe the bug Several modded wood types don't look right when you apply them to cogwheels. Cogwheels with these wood types applied use oak log/plank textures instead of the given wood type's textures. The wood types I found have this issue are as follows:
BYG
byg:embur_planks
)byg:imparius_planks
)Regions Unexplored
regions_unexplored:alpha_planks
)regions_unexplored:sculkwood_planks
)regions_unexplored:
\<color>_painted_planks
)Ars Nouveau
ars_nouveau:archwood_planks
)The common thread with these wood types seems to be that they either lack a stripped log/stem, or the stripped log/stem has an id with an unexpected format.
To Reproduce Steps to reproduce the behavior: 1: Start the game with Create, C:Extended Cogwheels and any of the above mods loaded. 2: Place any cogwheel. 3: Obtain any of the plank items mentioned above. 4: Right click the cog while holding the plank.
Expected behavior The cogwheel would take on an appearance matching the plank I used on it, as it would for all other wood types.
Screenshots The errored archwood cog. All of the cogs with this issue look like this.
Loader & Other Mods: