Raconeisteron / d2ric

Automatically exported from code.google.com/p/d2ric
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calculate costs for early/core items #9

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
It would be nice, if the costs for early and core items would be calculated 
based on the previously bought items.

e.g.
- starting (Cost: 600) 
    - Boots of speed
    - Healing
- early (Cost: 950 - not 1450)
   - Power Treads

Is this possible? This way you can optimize your build order costwise.

Thanks for this helpful tool.

Original issue reported on code.google.com by h.mas...@gmail.com on 1 Jul 2012 at 8:09

GoogleCodeExporter commented 8 years ago
you are right
the way of calcualting the costs is at the moment not the best way
i'm not sure if it would be to complex if i calculate the costs based on 
previously items
and what happends if you need the same item two times for two different items 
and you bought just one in the early build? (ex. early item "glove of haste" 
and core "power threads" + "hand of midas")

i don't think it is fast to implement and at the moment i didn't have enought 
time to think about it, but on august i will continue the work on this tool

greetings maddy

Original comment by alexfaisst on 1 Jul 2012 at 8:59

GoogleCodeExporter commented 8 years ago
Wow, great response time. 

If you need Glove of Haste twice, you have to put it in twice. And if you don't 
do it, one of the next items is still cheaper.

And the feature has time. You can implement it, if you implement the recipes.

Original comment by h.mas...@gmail.com on 1 Jul 2012 at 9:49

GoogleCodeExporter commented 8 years ago
It's not necessary to know the costs of the itembuild
just the start items are important
now you just see the costs of the start items, so i wont change it :D

but thanks for this idea how to make this program better

Original comment by alexfaisst on 3 Aug 2012 at 9:23