Raconeisteron / kwaak3

Automatically exported from code.google.com/p/kwaak3
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HTC Droid Incredible support: controls and performance #89

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
I have been playing around with Kwaak 3 for a couple of days now and absolutely 
love it; it actually works on my phone unlike a Quake 2 port I tried. Extra 
control options are of course more than welcome, and I'd be willing to help 
with testing. I have huge performance issues with the tutorial level, 
especially after first spawning with the shotgun in front of you. Turning away 
from the shotgun greatly improves the framerate. I'm not sure if that's due to 
the rather unimpressive Adreno GPU or if this is a common problem. Most other 
levels run at acceptable framerates.

I am running the stock Verizon Android 2.1 ROM.

Original issue reported on code.google.com by SilentDu...@gmail.com on 28 Jul 2010 at 11:16

GoogleCodeExporter commented 8 years ago
The first map is quite slow. The other ones are a lot faster. There is a new 
test build (1.1.e) online which adds an initial joypad which should make the 
game more playable.

Original comment by thunderb...@gmail.com on 17 Aug 2010 at 6:41

GoogleCodeExporter commented 8 years ago
Virtual joystick needs more fine tuning for us incredible owners / touchscreen 
only android.15-30fps on starting level. Verizon stock 2.2 incredible. This was 
for test version E

Original comment by pirated...@gmail.com on 9 Oct 2010 at 7:02

GoogleCodeExporter commented 8 years ago
Try latest 1.1f test build which has a much improved joypad.

Original comment by thunderb...@gmail.com on 4 Mar 2011 at 5:45

GoogleCodeExporter commented 8 years ago
I just tried the new build and the on-screen joysticks are nice. However, the 
mouse look stick is difficult to use because my character stops turning when my 
finger goes beyond the green joystick border. It would be easier to control if 
mouse look behaved more like it did in build 1.1e while keeping the new right 
stick. It's much easier to use than the old one.

I'm glad to see you haven't given up on this :)

Original comment by SilentDu...@gmail.com on 4 Mar 2011 at 6:54

GoogleCodeExporter commented 8 years ago
I will look into this, but I really thought I kept moving if I exited the 
borders... BTW also try adjusting the mouse sensitivity in the game options.

Original comment by thunderb...@gmail.com on 4 Mar 2011 at 2:58

GoogleCodeExporter commented 8 years ago
I tested again and movement outside of the border definitely stops turning. 
Adjusting the sensitivity only had an effect when my finger was within the 
border.

Original comment by SilentDu...@gmail.com on 6 Mar 2011 at 4:55