Raconeisteron / kwaak3

Automatically exported from code.google.com/p/kwaak3
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Tested with BT Keyboard: Semi Fail? #93

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Using the Samsung Galaxy S I9000 with a Bluetooth keyboard (Freedom Pro2).
I can pull down the console by keyboard and type in whatever I wish to, but 
"ingame" the keyboard literally does nothing, so I cannot move, shoot etc...

For some reason Enter *does* bring up the Inventory and as mentioned I can even 
activate the console (in which w,a,s,d and everything works fine), but the game 
itself won't react to my input.
Is there something specific I have to enable/disable? As reassigning the keys 
also work, but won't work when in game, neither in the menue.

Using the Latest Kwaak3 (Aug/2010).
thanks a lot in advance.

Original issue reported on code.google.com by hoodvisi...@googlemail.com on 6 Aug 2010 at 9:39

GoogleCodeExporter commented 8 years ago
While reading my post it sounds confusing due to my bad english, sorry.
So what I mean is: I cannot move, but I can bring up the inventory, use items 
and open the console, in which all keys do work. Also assigning keys in the 
setup do work and i can use up/down/enter to go through the menue...

I think it has something to do with the Touchscreen Support...maybe it can be 
disabled somewhere?

Original comment by hoodvisi...@googlemail.com on 11 Aug 2010 at 7:02

GoogleCodeExporter commented 8 years ago
I have absolutely no idea why the input isn't working properly. Myself I have 
used a USB keyboard on a Tegra2 development kit and that worked fine. Don't 
have experience with bluetooth.

Original comment by thunderb...@gmail.com on 17 Aug 2010 at 6:40

GoogleCodeExporter commented 8 years ago
Thank you very much. I will have to play around with the controls then. 
Unfortunately I also cannot use tilt etc for steering... :(

Original comment by hoodvisi...@googlemail.com on 17 Aug 2010 at 7:09

GoogleCodeExporter commented 8 years ago
Look at the new 1.1.e test build which has an initial (very experimental) 
virtual joypad which should make the game a bit more playable already. See 
issue '1' for more.

Original comment by thunderb...@gmail.com on 17 Aug 2010 at 3:39