Open SKYNETCyber opened 2 months ago
Testing progress: Spec ops - The squad is synced into module and into asset compiler [yes, squad is needed to be synced to two modules in order for it to work I believe] is getting spawned without errors and hal works. Need example.
Update: One commander work, second doesn't with module in place. Possible workaround: Give module to second side too. Both commanders started working. Need further testing
Spec ops presence in the editor will make hal stop working completely for some reason