Specifically, this means HedgeLib++ should be able to do all of the following:
[ ] Read Heroes Set Data (.bin)
[ ] Read '06 Set Data (.set)
[ ] Read Unleashed/Generations Set Data (.xml)
[ ] Read Colors Set Data (.orc)
[ ] Read Lost World Set Data (.orc)
[ ] Read Forces Set Data (.gedit)
[ ] Write Heroes Set Data (.bin)
[ ] Write '06 Set Data (.set)
[ ] Write Unleashed/Generations Set Data (.xml)
[ ] Write Colors Set Data (.orc)
[ ] Write Lost World Set Data (.orc)
[ ] Write Forces Set Data (.gedit)
Additional set data formats (such as Shadow's and Secret Ring's) are planned to be supported as well, but these were not supported in C# HedgeLib, so they'll have their own issues.
Specifically, this means HedgeLib++ should be able to do all of the following:
Additional set data formats (such as Shadow's and Secret Ring's) are planned to be supported as well, but these were not supported in C# HedgeLib, so they'll have their own issues.