By the end of June I'd like to have a beta ("WIP") version of the new C++ HedgeArcPack released.
For this beta I want HedgeArcPack to be able to:
[X] Extract Compressed data from Hedgehog Engine Archives (Decompression of 360/PS3 archives and ARs within PFDs on PC will come later) [8f9c0a5b04f1f75c4dc72d8e5f5a5c492f8accf2]
[X] Create Hedgehog Engine Archives from folders (Compression will come later) [ac7cba5c9cb849955e16af6dc44592446ed45543]
[X] Create Hedgehog Engine Archives lists (.arl) (.pfi generation will come later) [ac7cba5c9cb849955e16af6dc44592446ed45543]
[X] Create LW Archives from folders [bfa46e53590ae2538a3f09a3cf6095003223a5a3]
[X] Create Forces Archives from folders [d72cbbb22be180ce5499f1e0736e8d5489a75208]
Support for more archiving formats will come later.
This new HedgeArcPack will be written in C++ and utilize the new HedgeLib, meaning it will accomplish all of this very efficiently using Direct Memory Loading when possible.
By the end of June I'd like to have a beta ("WIP") version of the new C++ HedgeArcPack released. For this beta I want HedgeArcPack to be able to:
Support for more archiving formats will come later. This new HedgeArcPack will be written in C++ and utilize the new HedgeLib, meaning it will accomplish all of this very efficiently using Direct Memory Loading when possible.