Obviously we need some code in-place to draw stuff to the screen lol.
Just drawing a cube with a basic unlit shader, for example, is easy. The tricky part is coming up with a draw loop that will also scale well for when Forces shader support is implemented.
I need to write code to:
[ ] Sort objects for best drawing performance
[ ] Sort objects for proper transparency (back-to-front)
Obviously we need some code in-place to draw stuff to the screen lol. Just drawing a cube with a basic unlit shader, for example, is easy. The tricky part is coming up with a draw loop that will also scale well for when Forces shader support is implemented.
I need to write code to: