During a post-game replay on the mission "Claustrophobia", I noticed how an APDS round shot from my M2 Bradley, which was aimed at a BMP1, collided with the inverted crew model of a exploded nearby turret of a dead T-55A; the round, having hit the (non)existent crew, spalled and lost energy, creating an unrealistic outcome
Are you playing with mods?
No, vanilla game
To Reproduce
Steps to reproduce the behavior:
Start mission "Claustrophobia" (altough it might be a more general bug)
Destroy a T-55A by making its turret explode AND land inverted
Shoot slightly above the base of the inverted turret
4. See bug
Expected Behavior
The round shouldn't collide with the crew, as it simply should not be there, therefore its trajectory should remain unchanged
Screenshots
Sources
No soruces except for me, at the moment
Desktop (Please complete the following information):
OS: [Windows 11]
Game Version [20230905]
Additional context
No additional context, just the best wishes that you will be able to fix this bug without any annoying extra work!
Describe the bug
During a post-game replay on the mission "Claustrophobia", I noticed how an APDS round shot from my M2 Bradley, which was aimed at a BMP1, collided with the inverted crew model of a exploded nearby turret of a dead T-55A; the round, having hit the (non)existent crew, spalled and lost energy, creating an unrealistic outcome
Are you playing with mods?
No, vanilla game
To Reproduce
Steps to reproduce the behavior:
Expected Behavior
The round shouldn't collide with the crew, as it simply should not be there, therefore its trajectory should remain unchanged
Screenshots
Sources
No soruces except for me, at the moment
Desktop (Please complete the following information):
Additional context
No additional context, just the best wishes that you will be able to fix this bug without any annoying extra work!