RadianSimulations / ghpc-feedback

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Non-Existent Crew Hitboxes #209

Open Alegator03 opened 1 year ago

Alegator03 commented 1 year ago

Describe the bug

During a post-game replay on the mission "Claustrophobia", I noticed how an APDS round shot from my M2 Bradley, which was aimed at a BMP1, collided with the inverted crew model of a exploded nearby turret of a dead T-55A; the round, having hit the (non)existent crew, spalled and lost energy, creating an unrealistic outcome

Are you playing with mods?

No, vanilla game

To Reproduce

Steps to reproduce the behavior:

  1. Start mission "Claustrophobia" (altough it might be a more general bug)
  2. Destroy a T-55A by making its turret explode AND land inverted
  3. Shoot slightly above the base of the inverted turret 4. See bug

Expected Behavior

The round shouldn't collide with the crew, as it simply should not be there, therefore its trajectory should remain unchanged

Screenshots

image

Sources

No soruces except for me, at the moment

Desktop (Please complete the following information):

Additional context

No additional context, just the best wishes that you will be able to fix this bug without any annoying extra work!