On Linux, when viewing After Action Report and cycling through shots with keyboard buttons A and D (previous/next), the game skips shots. For example, it will be on shot#1, you press D, and it will very briefly show shot#2 and immediately move to shot#3.
I can sometimes get it to show the "skipped" shot by moving up a shot and then tapping the "previous shot" button twice, but it is very finnicky.
Are you playing with mods?
No.
To Reproduce
Start any mission with any vehicle, use any gun
Shoot about 6 times
End mission, go to AAR, unselect "only show hits" / "exclude small caliber" option (if it was used)
Press D to move to next shot
Every other shot will be skipped over (it will go 1 to 3, 3 to 5, 5 to 1)
It is possible to prevent this by spamming A right after D, and then it will become 2-4, 4-6, 6-2
Expected Behavior
Pressing A/D keeps the prev/next shot displayed, instead of skipping over it (1,2,3,4,5,6).
Desktop (Please complete the following information):
OS: Debian GNU/Linux trixie/sid x86_64
Game Version: 20240124 (but it has happened since previous versions as well)
Proton Version: GE-Proton8-4 (but it has happened with others as well)
Additional context
It should be noted this particular problem has been reported in the game's ProtonDB entry before
https://www.protondb.com/app/1705180
If this can't be reproduced on Windows, then it's probably an issue with Wine/Proton doubling the input for some reason, but I have not seen this happen in any other game, Unity or otherwise. I wonder if there's something particular about the way the shot cycling is done in GHPC that can result in a double input?
Bug Description
On Linux, when viewing After Action Report and cycling through shots with keyboard buttons A and D (previous/next), the game skips shots. For example, it will be on shot#1, you press D, and it will very briefly show shot#2 and immediately move to shot#3.
I can sometimes get it to show the "skipped" shot by moving up a shot and then tapping the "previous shot" button twice, but it is very finnicky.
Are you playing with mods?
No.
To Reproduce
Expected Behavior
Pressing A/D keeps the prev/next shot displayed, instead of skipping over it (1,2,3,4,5,6).
Screenshots
None.
Player Log
Player.log
Sources
None.
Desktop (Please complete the following information):
Additional context
It should be noted this particular problem has been reported in the game's ProtonDB entry before https://www.protondb.com/app/1705180
If this can't be reproduced on Windows, then it's probably an issue with Wine/Proton doubling the input for some reason, but I have not seen this happen in any other game, Unity or otherwise. I wonder if there's something particular about the way the shot cycling is done in GHPC that can result in a double input?