Thrown M60A3 TTS turrets phase out of the visible light spectrum when the camera gets close to them, a la T-72 LOD issue a while ago. Exterior equipment remains visible.
To Reproduce
Steps to reproduce the behavior:
Blow off an M60A3's turret.
Get really close to it. As you get closer you'll notice the internal details disappear, leaving only the external shell. Keep getting closer. (typically you can't in normal gameplay - you'll probably want to use freecam. Narrowing FOV exacerbates the issue).
Observe as the turret disappears. The exterior equipment will remain visible.
Expected Behavior
Turret being visible when I zoom in on individual crystal lattices in the steel.
Screenshots
Desktop (Please complete the following information):
OS: W10 21H2
Game Version 20220822
Additional context
I tried to reproduce this with the RISE to see if it shares the issue, but I couldn't get one's turret to pop, so I'm assuming the bashnemet feature hasn't been added for the RISE yet.
Describe the bug
Thrown M60A3 TTS turrets phase out of the visible light spectrum when the camera gets close to them, a la T-72 LOD issue a while ago. Exterior equipment remains visible.
To Reproduce
Steps to reproduce the behavior:
Expected Behavior
Turret being visible when I zoom in on individual crystal lattices in the steel.
Screenshots
Desktop (Please complete the following information):
Additional context
I tried to reproduce this with the RISE to see if it shares the issue, but I couldn't get one's turret to pop, so I'm assuming the bashnemet feature hasn't been added for the RISE yet.