"Receive Shadows" option is not enabled when the camera doesn't support it, and it actually lies about it's current state.
Unfortunately it IS used for mesh generation. Furthermore what if you have a game where you have different camera settings for different platforms? You might want to support it for your game.
Figure out what the best approach is (settings on model maybe?)
"Receive Shadows" option is not enabled when the camera doesn't support it, and it actually lies about it's current state. Unfortunately it IS used for mesh generation. Furthermore what if you have a game where you have different camera settings for different platforms? You might want to support it for your game. Figure out what the best approach is (settings on model maybe?)