RadicalCSG / Chisel.Prototype

Work in progress prototype for the Chisel Level Editor, for Unity
MIT License
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Investigate having a node graph to design generators with #94

Open LogicalError opened 5 years ago

LogicalError commented 5 years ago

Maybe using something like https://github.com/alelievr/NodeGraphProcessor https://github.com/simeonradivoev/Code-Node-Editor (or wait for unity visual scripting?)

jmickle66666666 commented 5 years ago

I did some prototyping using FlowCanvas to roughly implement the ideas that we have discussed and it looks promising. The general process felt very much like shader development as I iterated on it; the biggest difference being how generic the inputs need to be.

mic-code commented 3 years ago

My proof of concept node graph https://github.com/mic-code/Chisel.Prototype/tree/node

Currently implemented feature, Box brush Cylinder brush Subgraph Float Property node for exposing parameter