Open LogicalError opened 5 years ago
I did some prototyping using FlowCanvas to roughly implement the ideas that we have discussed and it looks promising. The general process felt very much like shader development as I iterated on it; the biggest difference being how generic the inputs need to be.
My proof of concept node graph https://github.com/mic-code/Chisel.Prototype/tree/node
Currently implemented feature, Box brush Cylinder brush Subgraph Float Property node for exposing parameter
Maybe using something like https://github.com/alelievr/NodeGraphProcessor https://github.com/simeonradivoev/Code-Node-Editor (or wait for unity visual scripting?)