Using a HiDPI display such as a 4K monitor will usually put Windows into 150/200% scaling mode by default; as Sphere Studio is not DPI-aware, this causes Windows to scale it up using bilinear filtering rather than rendering at native resolution, causing code to look blurry.
See what has to be done to make the program DPI-aware and implement it.
Using a HiDPI display such as a 4K monitor will usually put Windows into 150/200% scaling mode by default; as Sphere Studio is not DPI-aware, this causes Windows to scale it up using bilinear filtering rather than rendering at native resolution, causing code to look blurry.
See what has to be done to make the program DPI-aware and implement it.