Everything here can be tweaked and the new mechanics can be disabled
reworked recoil (can be tweaked)
player target now has a chance of receiving fractures when shot (10%)
player target now has a chance of receiving no bullet lodges to simulate bullet piercing through the body (will only generate deep wound; 25%)
CREDITS TO dr fish / drfishetti for fracture and no bullet lodges code
added distance penalty mechanic
the farther the player aims, the more bloom. The penalty applies past a certain distance which is dependent on weapon range and aiming level. This makes scopes and sniper rifles to be more desired early game for long distance shooting.
reworked panic moodle (adds shakiness and increases effect of distance penalty)
added hit or miss mechanic
past a certain bloom value, RNG will determine whether or not you will miss the target
the minimum bloom value is dependent on aiming level (shotguns will increase it significantly so use shotguns if you want HIGHER CHANCES of hitting zombie)
it is suggested that players shoot when the crosshair is at its smallest even for those with lower aiming levels with shotguns (encourages shoot -> run -> stop -> shoot rather than simultaneously run and shoot)
decreased max bullet cone for hit or miss mechanic
added compatibility to Run N Gun trait from Insurgent mod (SEVERELY REDUCES movement and turning penalty)
the trait it pretty cool so I decided to have this unlocked when the player reaches level 10 aiming (level unlock can be adjusted)
Everything here can be tweaked and the new mechanics can be disabled
reworked recoil (can be tweaked)
player target now has a chance of receiving fractures when shot (10%)
player target now has a chance of receiving no bullet lodges to simulate bullet piercing through the body (will only generate deep wound; 25%)
CREDITS TO dr fish / drfishetti for fracture and no bullet lodges code
added distance penalty mechanic
the farther the player aims, the more bloom. The penalty applies past a certain distance which is dependent on weapon range and aiming level. This makes scopes and sniper rifles to be more desired early game for long distance shooting.
reworked panic moodle (adds shakiness and increases effect of distance penalty)
added hit or miss mechanic
past a certain bloom value, RNG will determine whether or not you will miss the target
the minimum bloom value is dependent on aiming level (shotguns will increase it significantly so use shotguns if you want HIGHER CHANCES of hitting zombie)
it is suggested that players shoot when the crosshair is at its smallest even for those with lower aiming levels with shotguns (encourages shoot -> run -> stop -> shoot rather than simultaneously run and shoot)
decreased max bullet cone for hit or miss mechanic
added compatibility to Run N Gun trait from Insurgent mod (SEVERELY REDUCES movement and turning penalty)
the trait it pretty cool so I decided to have this unlocked when the player reaches level 10 aiming (level unlock can be adjusted)